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Getting through the green forcefields

Posted: Wed Jun 26, 2002 11:35 am
by Rydiak
How do you get through the green force fields in the military base? I can't figure it out.

Posted: Wed Jun 26, 2002 11:38 am
by Rydiak
Nevermind. Trusty ol' Repair skill :P

Posted: Wed Jun 26, 2002 1:12 pm
by Radoteur
You can also use the computers.
Might need a high science skill, though.

Posted: Wed Jun 26, 2002 3:26 pm
by Rydiak
Ya, it seems like close to a 100% or more is needed to use the computers.

Posted: Wed Jun 26, 2002 4:07 pm
by Crud
I have to use the tool... it won't let me just use the repair skill... it's odd, cause I thought it did when i first played it.

Posted: Thu Jun 27, 2002 12:17 am
by Blarg
Your repair skill may not be high enough, the tool gives a bonus.

Posted: Thu Jun 27, 2002 6:02 am
by Crud
If that's the case, wouldn't the option still be there, though? And off the top of my head, I have no clue what my repair skill is for that character...

Posted: Thu Jun 27, 2002 12:07 pm
by Radoteur
I get mine up to around 96% from books and BoS computer.
I guess it might cost a tidy sum, but if you get your gambling skill up, money is no object.

Posted: Thu Jun 27, 2002 3:12 pm
by Tank
If you have the radios (2) and use them on the computer, I don't think it takes too much skill to rig them... i'll experiment when I get there!

Posted: Fri Jun 28, 2002 7:07 am
by Crud
Money is no object... I went on a killing spree so I had plenty of loot to sell. ;)

Tank, I never knew what the deal was with the 2 radios... I've heard of it, but what do you have to do exactly?

Posted: Sat Jun 29, 2002 2:06 pm
by Slave_Master
I don't know myself, but I am going to try. Tomorrow morning. Or this morning. Or......It is very, very late. Why don't you just see what happens anyway?

Posted: Sun Jun 30, 2002 1:02 pm
by Radoteur
What I did was got my science skill boosted, and used to computer near the robobrains to turn off the forcefields. Saves a ton of trouble.

You can also set the robobrains to kill extra large pests. Mutants are pests.

Posted: Sun Aug 11, 2002 9:00 pm
by Lancer
You can always just blow them up with explosives...

Posted: Sun Aug 11, 2002 10:17 pm
by Kashluk
Plug the radio(s) in the computers and you can use them as remote controllers. Switch ON and the force fields turn on, switch OFF and they turn off - simple! :D

Posted: Wed Aug 14, 2002 3:42 am
by panserbjorne
First time I played Fallout, I thought you couldn't get through the forcefields fullstop. So I kept running through the red ones and using up loads of stimpacks. Oh well, dwi'n dwp.

Posted: Wed Aug 14, 2002 8:49 pm
by VasikkA
FIrst time I played Fallout, the forcefields kept killing Dogmeat, I kept running through those red forcefields too. It still makes me sad when I think about it and in PS:T I had to leave Morte in the Pillar of Skulls to get out of there, how cruel. :cry:

But Fallout 2 manual assumes Dogmeat died in Military Base(forcefields??) so I guess it's nothing we could've done. :?

Posted: Thu Aug 15, 2002 12:18 am
by Dan
VasikkA wrote:It still makes me sad when I think about it and in PS:T I had to leave Morte in the Pillar of Skulls to get out of there, how cruel.
I just gave them the Modron cube and the location of ForkTounge. Much better then losing him.

Posted: Thu Aug 15, 2002 8:11 pm
by VasikkA
Yeah but I forgot the friggin cube to Sigil!! :evil:
:)