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<a href="http://rpgplanet.com/lionheart/">The Inquisition</a> has posted an <A href="http://www.rpgplanet.com/lionheart/feat ... >interview with Eric Dallaire</a> about <a href="http://lionheart.blackisle.com/">Lionheart</a>, including things like this:<br><br><blockquote><b>Exitium:</b> Clarify the difference that sets Lionheart apart from other fantasy role-playing games. Cite examples (Diablo 2, Baldur's Gate, Dungeon Siege, etc), if you will.<br><br><b>Eric Dallaire:</b> First, the game uses SPECIAL, the excellent ruleset created for the Fallout games. The SPECIAL system allows Lionheart to have a deep character creation system. Players will be able to advance the skills of their characters in many different ways as they progress. Like other Black Isle games, one of the main features of Lionheart is that it has a deep, non-linear storyline. Like Fallout, Lionheart's story is based on alternate history, although the settings and atmospheres are much different. You assume the role of a descendent of King Richard the Lionheart during a turbulent time in this alternate history. As you develop your character, you will be able to drive the story forward and choices you make will affect the storyline. Also, your actions will affect the ending and we are scripting multiple endings for good and evil characters.<br><br>Unlike Baldur's Gate or other Infinity Engine games, you won't be controlling a party of NPC's. Like Diablo, you will be controlling one main character throughout the game, although you will have the opportunity to have NPC companions join you for specific quests.<br><br></blockquote>
Inquistion gets inquisitive on Cabal
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