Speech...more than Yes and No...!!!
Posted: Wed Jul 19, 2006 6:49 pm
Thanks to JJ86s Yes and No entities, I've figured out how to do speech ( Somewhat crude I'll admit)
Instead of just yes and no options...You may get up to 3 options for reply.
Lets say your talking to someone and he/she tells you something or asks you something....when he/she is finished a world text will appear..giving you up to 3 responses...
You click close ( or I may use a timer)and then 3 numbers will appear on screen corresponding to the text you just read...clicking on said number( which is your chosen response) will set said triggers( speech, reaction etc) into action ( you might get info...or you might get your butt kicked etc)
Numbers will be color coded..( for the most part)
1 =Green=Nice response
2=yellow=Indifferent or snarky
3=red= Downright nasty etc
( just a rough correspondence...as some speech may have 2 nice responses or 2 nasty responses)
So along with the Yes and No options this should inject a little life into the game..
Of course it is real complicated to set up, so everyone you talk to will not have this option, but there will many. ( even if it is only 2 responses..or just yes and no...which is alot easier)
Ok...looks like I'll be busy for awhile....
Instead of just yes and no options...You may get up to 3 options for reply.
Lets say your talking to someone and he/she tells you something or asks you something....when he/she is finished a world text will appear..giving you up to 3 responses...
You click close ( or I may use a timer)and then 3 numbers will appear on screen corresponding to the text you just read...clicking on said number( which is your chosen response) will set said triggers( speech, reaction etc) into action ( you might get info...or you might get your butt kicked etc)
Numbers will be color coded..( for the most part)
1 =Green=Nice response
2=yellow=Indifferent or snarky
3=red= Downright nasty etc
( just a rough correspondence...as some speech may have 2 nice responses or 2 nasty responses)
So along with the Yes and No options this should inject a little life into the game..
Of course it is real complicated to set up, so everyone you talk to will not have this option, but there will many. ( even if it is only 2 responses..or just yes and no...which is alot easier)
Ok...looks like I'll be busy for awhile....