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Call of Cthulhu

Posted: Sun Aug 06, 2006 5:13 am
by Redeye
Has anybody played it?

The computer game from Bethsoft, not the tabletop.


Guess what? No dialogue trees.
No alternate paths.
No deduction/thinking.

Completely linear.

"Designer Cheating" abounds.

No, you can't pick up an enemies' gun.


Great atmosphere, very emotionally engaging.

They fucked it up completely by making it a repetitive platformer.

Can't change to 3rd person.

No creative uses of physics. Any obstacle/etc. that you would have to move is pointed out for you.. Everything else is bolted down.

Why did they have to fuck it up?

No putting things together on my own.

Intelligence has virtually no use. You simply memorize movement sequences. Run this way, climb that ladder,etc.

I also suspect the ol' "telepathic AI" designer-cheat is at work here.




If I were to become a terrorist, there would be no beret, no goatee, no manifesto, no demands.

I would just kill tards.

The intentional kind, not the ones with a medical excuse.


This game seems to be designed as some kind of wierd decoy/bait-and-switch.

Was compromised for tard appeal.

fucking tards

things i like are ruined for tardmarket appeal


die tards die

Posted: Sun Aug 06, 2006 5:44 am
by atoga
Does it take place in the 20s? I was going to pick it up initially, but I learned there wouldn't be any dialogue trees or looking for clues in libraries, and was turned off.

Are the insanity effects any good at least? A manic gameplay experience sounds kinda appealing (if done right).

Posted: Sun Aug 06, 2006 5:55 am
by Blargh
The only aspect I found even mildly amusing was the potential for the avatar to self terminate when exposed to suitable levels of stress. Other than that, bland, forgettable and a pale, tepid shadow when compared with the often delightful source. :drunk:

Posted: Sun Aug 06, 2006 6:00 am
by Wolfman Walt
I've yet to actually see a copy of it available for PC, oddly enough. Just X-Box 360 or whatever.

Posted: Sun Aug 06, 2006 6:17 am
by Redeye
atoga wrote:Does it take place in the 20s? I was going to pick it up initially, but I learned there wouldn't be any dialogue trees or looking for clues in libraries, and was turned off.

Are the insanity effects any good at least? A manic gameplay experience sounds kinda appealing (if done right).
1922, and it looks good.

Insanity effects are excellent.

The manic gameplay is frustrating due to the memorization/repetition thing.
Especially if you are having insanity effects during a chase scene.

I'm looking for an invulnerabilty code or hack that I can use vs. the designer cheating.
(I'll turn it off afterwards.)

Posted: Sun Aug 06, 2006 6:18 am
by Redeye
Wolfman Walt wrote:I've yet to actually see a copy of it available for PC, oddly enough. Just X-Box 360 or whatever.

Got mine used for PC.

20 bucks... worth 10.


Maybe I'm just being cranky.

Posted: Sun Aug 06, 2006 5:56 pm
by Redeye
Soooooo...



does anyone know of an invulnerability hack for COC?



Google just links to template-pages for "COC cheats", or to listings of how to legitimately advance in order to get some easter eggs/extra content.


Did they really make COC so fucking rigid?

Posted: Sun Aug 06, 2006 6:52 pm
by Redeye
Found the shit i needed at actiontrip.



Postcount now +4!



Billy Idol wrote a song about this...

Posted: Sun Aug 06, 2006 7:57 pm
by atoga
Do you play the tabletop? I'm actually looking for a decent module for it right now. Horror on the Orient Express sounds pretty dope.

Posted: Sun Aug 06, 2006 9:32 pm
by Mr. Teatime
The game was pretty cool until you had to kill enemies, then it just got clunky and boring. The plot and atmosphere built up in the first third/half/whatever was really good i thought.

Posted: Sun Aug 06, 2006 11:34 pm
by Redeye
I have tabletop but never played it. Just pointless attempts to set up the logistics.



A common story.

Posted: Mon Aug 07, 2006 12:14 am
by ApTyp
I played it, it's okay, especially in the beginning. The final escape sequence is VERY HARD >:(

Posted: Thu Oct 05, 2006 1:11 pm
by PaladinHeart
The part where you wake up in the hotel (the chase scene) was the best part of the game. The game has its good & bad points but it is a first person survival horror and it does a good job of that.

If you were expecting any RPG elements though you'll be sorely disappointed.

(Hope nobody minds me bringing an old topic back up)

Posted: Thu Oct 05, 2006 2:13 pm
by Splatterpope
One of the worst nightmares I ever had, was when I was being chased by Cthulu-beasts. It was truly horrifying, and made me withdrawn and jumpy for the next couple of days.

The end of the dream came when I managed to escape in an elevator, turned around and saw Todd Howard.

Posted: Mon Oct 09, 2006 8:28 pm
by minigunwielder
Splatterpope wrote:Todd Howard
Beware the cult of Hastur, BEWARE
:drunk: :dance: :drunk:


EDIT:I seem to remember a module with a connection between the Seven Arrows and Hastur, anyone remember this one?

Posted: Fri Oct 13, 2006 9:15 am
by Aegeri
atoga wrote:Do you play the tabletop? I'm actually looking for a decent module for it right now. Horror on the Orient Express sounds pretty dope.
Actually it's not just 'pretty dope' it's effectively the definitive example of an excellent Call of Cthulhu module. It's very well set up and well written. There is another one as well that is terrific, which is about the ghouls under New York city and two competing groups of them. It's also super awesome.

Call of Cthulhu is my most beloved tabletop RPG system by far.

Posted: Fri Oct 13, 2006 4:57 pm
by atoga
i think i've played that ghouls one.

i keep hearing about horror on the orient express but it's impossible to find at any local game stores. perhaps i will ebay it. :drunk:

Posted: Sat Oct 14, 2006 3:31 am
by Redeye

Posted: Sat Oct 14, 2006 4:37 am
by atoga
totally a pnp module.

there are no good cthulhu adaptations for pc, period. perhaps that's a good thing. one of the pleasures of call of cthulhu is playing it with your buddies, face-to-face. the game is written with the logistics of tabletop play in mind, since the rules are simple and the most is made of intensifying the atmosphere.

i always used to gm my group (because i'm the most twisted, obviously) and i enjoyed the genuine feeling of alternately puzzling and scaring the shit out of my friends. something computer games do not offer.

Posted: Sat Oct 14, 2006 5:27 am
by Wolfman Walt
I'm getting kinda interested in the PnP game, what edition should I look to buy for further investigation?