Tim Cain Talks Fallout
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Tim Cain Talks Fallout
<strong>[ Game -> Editorial ]</strong> - More info on <a href="#Tim Cain">Person: Tim Cain</a> | More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>
<p>Tim Cain, one of the original progenitors of Fallout, has been featured in this month's PC Powerplay. He talks about the original series, as well as Bethesda's upcoming sequal. The following quotes are just a few of the many that were transcribed over at <a target="_self" href="http://www.rpgcodex.com/phpBB/viewtopic ... 15448">RPG Codex</a>.
</p><blockquote><p><em>We set out to make a non-linear game, which today would be called a
sandbox game. We wanted the player to make any kind of character and
then go off into the wilderness in any direction and still be able to
finish the game. Naturally, some characters would be harder to finish
the game with than others, but that was our main goal.
We knew we were making a dark game, based on the horrors that 1950's
science had predicted for a future apocalyptic world. So we balanced
that with humour, by poking fun at those same predictions in a way that
would amuse a modern player.
Once we had settled on a post-apocalyptic setting for our world, we
debated over all the different types we could choose. I remember
debating modern futurism, like alien invasion or cyber warfare, and
even the possibillity that there had been no war at all and this was
all an illusion or a facade, but in the end, we felt that the Cold War
era had the most visceral appeal of all these settings, and most easily
opened itself up for humour.
(...)
After Interplay picked up the D&D license, they almost cancelled
Fallout right then so as not to be working on multiple products that
would compete with one another. But I pointed out that the setting was
so different from orcs and goblins that there would likely be no
overlap in the target audience. Marketing believed me, and Fallout was
saved from termination.
(...)
After playing Oblivion, I have high hopes for Fallout 3 being an
awesome open-ended experience. Bethesda obviously has good people
working there, so I don't want to insult them by offering any advice
that might sound like a pronouncement. I just want to play the game
like any other fan, which means I will be surprised and delighted by
the plot twists and turns and also that I reserve the right to complain
about any deviation from the Fallout canon. </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
<p>Tim Cain, one of the original progenitors of Fallout, has been featured in this month's PC Powerplay. He talks about the original series, as well as Bethesda's upcoming sequal. The following quotes are just a few of the many that were transcribed over at <a target="_self" href="http://www.rpgcodex.com/phpBB/viewtopic ... 15448">RPG Codex</a>.
</p><blockquote><p><em>We set out to make a non-linear game, which today would be called a
sandbox game. We wanted the player to make any kind of character and
then go off into the wilderness in any direction and still be able to
finish the game. Naturally, some characters would be harder to finish
the game with than others, but that was our main goal.
We knew we were making a dark game, based on the horrors that 1950's
science had predicted for a future apocalyptic world. So we balanced
that with humour, by poking fun at those same predictions in a way that
would amuse a modern player.
Once we had settled on a post-apocalyptic setting for our world, we
debated over all the different types we could choose. I remember
debating modern futurism, like alien invasion or cyber warfare, and
even the possibillity that there had been no war at all and this was
all an illusion or a facade, but in the end, we felt that the Cold War
era had the most visceral appeal of all these settings, and most easily
opened itself up for humour.
(...)
After Interplay picked up the D&D license, they almost cancelled
Fallout right then so as not to be working on multiple products that
would compete with one another. But I pointed out that the setting was
so different from orcs and goblins that there would likely be no
overlap in the target audience. Marketing believed me, and Fallout was
saved from termination.
(...)
After playing Oblivion, I have high hopes for Fallout 3 being an
awesome open-ended experience. Bethesda obviously has good people
working there, so I don't want to insult them by offering any advice
that might sound like a pronouncement. I just want to play the game
like any other fan, which means I will be surprised and delighted by
the plot twists and turns and also that I reserve the right to complain
about any deviation from the Fallout canon. </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
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There's also what Leon said about Arcanum in another issue of that magazine:
So why do these guys talk to foreign magazines I've never heard of and not, uh, DAC, I guess.We had actually started preproduction on a sequel using the Source engine, which eventually led us to making Vampire : Bloodlines. But there was quite a bit of turmoil going on at Sierra at the time, and it got shelved before it got too far. It had a great premise and was certain to be bug free! It was going to be called "Journey to the Centre of Arcanum."
skin loves <a href="http://www.tacticularcancer.com">godless children</a>
$$$$ vs handjob from KoCbaby arm wrote:There's also what Leon said about Arcanum in another issue of that magazine:So why do these guys talk to foreign magazines I've never heard of and not, uh, DAC, I guess.We had actually started preproduction on a sequel using the Source engine, which eventually led us to making Vampire : Bloodlines. But there was quite a bit of turmoil going on at Sierra at the time, and it got shelved before it got too far. It had a great premise and was certain to be bug free! It was going to be called "Journey to the Centre of Arcanum."
Why none of these people have any balls? I know that if you're famous hordes of lawyers only wait for you to make a mistake and call somebody a swell guy, but seriously, is saying "Personally I didn't like Oblivion, and I am worried about Fallout 3" so fucking hard?
Stop this little circle of admiration already. It's gay.
Stop this little circle of admiration already. It's gay.
Serious Business.
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HAH!
"at least DaC tards understand the humongous camp value in fallout. mostly."
You obviously don't remember V13 or Fallout eXtreme. ';0) heheh.
Raise your hand if you remember Kelly X and the whole Copyright creative content wallpaper fiasco!!!!
You obviously don't remember V13 or Fallout eXtreme. ';0) heheh.
Raise your hand if you remember Kelly X and the whole Copyright creative content wallpaper fiasco!!!!
Righteous is the man who never turns a blind eye towards the truth.
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I've red this few days ago and i had a felling that Tim was sucking up a bit. Maybe he wants to get employed by Bethsheda?
Just because Oblivion is not good enough for someone, that does not mean that fallout willsuck too! They will probobly have a diffrent concept because the games are radicly difrrent!
![icon_evil_laugh :evil_laugh:](./images/smilies/icon_evil_laugh.gif)
Just because Oblivion is not good enough for someone, that does not mean that fallout willsuck too! They will probobly have a diffrent concept because the games are radicly difrrent!
...what are you going to do when they call for you
band and capitulate or keep your head on straight...
band and capitulate or keep your head on straight...
Has anyone actually played Oblivion?S4ur0n27 wrote:Maybe Oblivion actually is good
Does anyone know if Tim is involved in any projects at the moment or if he is a gainfully employed fluffer at Bathesda?Maybe he wants to get employed by Bethsheda?
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
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