Victoria: Empire Under the Sun
Victoria: Empire Under the Sun
Just recently tried to play this without reading a manual or readme, I didn't have a fucking clue what was going on. However, it does look fucking awesome and pretty deep. It may fill the void left by Civ 2. Anyone else played it? And how difficult is the learning curve?
- Megatron
- Mamma's Gang member
- Posts: 8030
- Joined: Fri Apr 19, 2002 1:00 am
- Location: The United Kingdoms
I hope this is like Victoria: Revolutions because I copied and pasted it from another forum
Crucial game terms you'll need to understand:
POP: Perhaps the most important feature of Victoria is the POP system. POPs (population groups) are the building blocks of a nation, described by many stats. They come in several types: Farmers and Labourers who work RGOs, Craftsmen who work in factories, Clerks who work in factories more efficiently and produce research points, but the slots for them are limited, Clergy who produce research points and keep consciousness of the lower classes down, Soldiers who provide manpower, Officers who provide leadership, Capitalists who build factories and railroads if they've got the cash for it and Aristocrats who improve the efficiency of RGOs. More on pops later.
RGO: Short for Research Gathering Operation. Each province has one. Farmers and Labourers produce raw materials here. A number describes its efficiency.
Factory: Factories are located in states rather than in provinces. They convert raw materials into other resources, e.g. steel factories convert Iron and Coal into Steel. Either capitalists or the state build these, depending on your economic system (determined by the ruling party).
Plurality: Plurality describes how much your people dig democracy and progress. In monarchies and dictatorships, low plurality decreases militancy, and it doesn't affect militancy in constitutional monarchies. In democracies, high plurality decreases militancy, while with low plurality your people don't understand democracy and get pissed whenever their party loses an election.
Railroads: Railroads are the infrastructural backbone of your country. You WILL NEED THEM. They improve the efficiency of factories and RGOs tremendously, as well as let you transport your troops from province to province much more quickly. Capitalists will build them a lot in laissez-faire and interventionist economies, otherwise you're largely on your own.
This one represents 10000 Craftsmen living in Amsterdam. Craftsmen are essentially factory workers.
Nationality and Religion are self-explanatory.
Ideology: There are three primary ideologies in the game (Conservative, Liberal and Socialist) and four "pissed-off" ideologies (Reactionary, Anarcho-Liberal, Communist and Fascist). This determines the electoral choices of the pop and how they will respond to the party in power.
Issues: These describe the pop's stance on several matters, including economy, military, the rights of national and religious minorities and international trade. This particular pop considers economic interventionism and religious pluralism the most pressing matters, and consequently would best support a liberal party that is in favour of these stances.
Current Work: This describes the factory or RGO the POP is employed in, and thus contributes to its production.
Cash Reserves: Self-explanatory. This rises whenever the pop's subsistence and daily needs are fulfilled. There's a formula for income but I won't bore you to tears with it.
Revolt risk: The chance that the pop will rise up in arms against the government. Thankfully it's zero right now.
Militancy: On a scale of 0 to 10, this describes how aggressive the pop is about its views and how pissed off it is at the current government. Above the level of 7, revoltrisk begins to rise.
Consciousness: A crucial matter in 19th century politics, this describes the pop's knowledge about the political system of its time and place. A pop with 0 consciousness is essentially living under a rock and will vote at random while a pop with 10 consciousness is well-educated and knows exactly what it wants. However, high-consciousness pops want to have an effect on the country and thus, voting rights. High consciousness increases plurality, low decreases it.
Goods Desired: Basically, if the pop's income allows it, it'll buy these, which keeps its militancy down. If you set very high taxes or tariffs, they won't be able to afford stuff and will become angry.
Well, this isn't good. We haven't got any particularly great factories, and many are lacking in resources. This can be solved in the world market menu, which I won't bore you with because it's quite tedious. You can let the AI handle trade, but keep in mind that in the early game, you should NEVER let it sell your machine parts. They're worth their weight in gold for the first ten years or so.
I've also begun researching Practical Steam Engine. This is a good choice because in the tech tree, it's one of the techs that lead to Interchangeable Parts. This should always be your holy grail from day 1, as it allows the construction of machine parts factories, which in turn are crucial for industrialisation.
Well fuck. This isn't exactly great. A word of explanation: the state of a division is described by its strength, organisation and morale. Strength (up to 10000) is its numbers, organisation defines how well it can fight and inflict casualties on the enemy, while morale indicates how long it can hold its position in combat.
Crucial game terms you'll need to understand:
POP: Perhaps the most important feature of Victoria is the POP system. POPs (population groups) are the building blocks of a nation, described by many stats. They come in several types: Farmers and Labourers who work RGOs, Craftsmen who work in factories, Clerks who work in factories more efficiently and produce research points, but the slots for them are limited, Clergy who produce research points and keep consciousness of the lower classes down, Soldiers who provide manpower, Officers who provide leadership, Capitalists who build factories and railroads if they've got the cash for it and Aristocrats who improve the efficiency of RGOs. More on pops later.
RGO: Short for Research Gathering Operation. Each province has one. Farmers and Labourers produce raw materials here. A number describes its efficiency.
Factory: Factories are located in states rather than in provinces. They convert raw materials into other resources, e.g. steel factories convert Iron and Coal into Steel. Either capitalists or the state build these, depending on your economic system (determined by the ruling party).
Plurality: Plurality describes how much your people dig democracy and progress. In monarchies and dictatorships, low plurality decreases militancy, and it doesn't affect militancy in constitutional monarchies. In democracies, high plurality decreases militancy, while with low plurality your people don't understand democracy and get pissed whenever their party loses an election.
Railroads: Railroads are the infrastructural backbone of your country. You WILL NEED THEM. They improve the efficiency of factories and RGOs tremendously, as well as let you transport your troops from province to province much more quickly. Capitalists will build them a lot in laissez-faire and interventionist economies, otherwise you're largely on your own.
This one represents 10000 Craftsmen living in Amsterdam. Craftsmen are essentially factory workers.
Nationality and Religion are self-explanatory.
Ideology: There are three primary ideologies in the game (Conservative, Liberal and Socialist) and four "pissed-off" ideologies (Reactionary, Anarcho-Liberal, Communist and Fascist). This determines the electoral choices of the pop and how they will respond to the party in power.
Issues: These describe the pop's stance on several matters, including economy, military, the rights of national and religious minorities and international trade. This particular pop considers economic interventionism and religious pluralism the most pressing matters, and consequently would best support a liberal party that is in favour of these stances.
Current Work: This describes the factory or RGO the POP is employed in, and thus contributes to its production.
Cash Reserves: Self-explanatory. This rises whenever the pop's subsistence and daily needs are fulfilled. There's a formula for income but I won't bore you to tears with it.
Revolt risk: The chance that the pop will rise up in arms against the government. Thankfully it's zero right now.
Militancy: On a scale of 0 to 10, this describes how aggressive the pop is about its views and how pissed off it is at the current government. Above the level of 7, revoltrisk begins to rise.
Consciousness: A crucial matter in 19th century politics, this describes the pop's knowledge about the political system of its time and place. A pop with 0 consciousness is essentially living under a rock and will vote at random while a pop with 10 consciousness is well-educated and knows exactly what it wants. However, high-consciousness pops want to have an effect on the country and thus, voting rights. High consciousness increases plurality, low decreases it.
Goods Desired: Basically, if the pop's income allows it, it'll buy these, which keeps its militancy down. If you set very high taxes or tariffs, they won't be able to afford stuff and will become angry.
Well, this isn't good. We haven't got any particularly great factories, and many are lacking in resources. This can be solved in the world market menu, which I won't bore you with because it's quite tedious. You can let the AI handle trade, but keep in mind that in the early game, you should NEVER let it sell your machine parts. They're worth their weight in gold for the first ten years or so.
I've also begun researching Practical Steam Engine. This is a good choice because in the tech tree, it's one of the techs that lead to Interchangeable Parts. This should always be your holy grail from day 1, as it allows the construction of machine parts factories, which in turn are crucial for industrialisation.
Well fuck. This isn't exactly great. A word of explanation: the state of a division is described by its strength, organisation and morale. Strength (up to 10000) is its numbers, organisation defines how well it can fight and inflict casualties on the enemy, while morale indicates how long it can hold its position in combat.
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It's pretty good, but I must say Hearts of Iron 1 and 2 are much better. The nationality / religion -thingy was O.K. but otherwise there's nothing new or different.
I actually played around a bit with it... I started the game with the Russian Empire, but gave Finland independence. Then I switched (from the menu screen) to play with Finland. With that tiny country and it's 2.2 million population I managed to conquer Netherland's and Portugal's colonies back in Asia, plus I took out those small German kingdoms in heart of Europe one by one, eventually reaching the gates of Berlin. My population had gone up to 60 million or so with the colonies and my industrial and military rankings were better than the next four empires' rankings combined.
The only problem that occured was that I was constantly losing population. Although my people thought that Finland and it's colonies were the best place to live, mainland Finland was losing it's population rapidly. In the end all industry went down back there, none of the troops could be trained back home etc. since the population of the whole country went below 1000. (My colonies were fat, rich and happy, though.) They all moved to Sweden, apparently, and I have no idea why.
So the gameplay isn't very balanced, if you know what I mean.
I actually played around a bit with it... I started the game with the Russian Empire, but gave Finland independence. Then I switched (from the menu screen) to play with Finland. With that tiny country and it's 2.2 million population I managed to conquer Netherland's and Portugal's colonies back in Asia, plus I took out those small German kingdoms in heart of Europe one by one, eventually reaching the gates of Berlin. My population had gone up to 60 million or so with the colonies and my industrial and military rankings were better than the next four empires' rankings combined.
The only problem that occured was that I was constantly losing population. Although my people thought that Finland and it's colonies were the best place to live, mainland Finland was losing it's population rapidly. In the end all industry went down back there, none of the troops could be trained back home etc. since the population of the whole country went below 1000. (My colonies were fat, rich and happy, though.) They all moved to Sweden, apparently, and I have no idea why.
So the gameplay isn't very balanced, if you know what I mean.
- Frater Perdurabo
- Paragon
- Posts: 2427
- Joined: Mon Jun 05, 2006 11:51 am
- Location: Võro
ROFL xDKashluk wrote:It's pretty good, but I must say Hearts of Iron 1 and 2 are much better. The nationality / religion -thingy was O.K. but otherwise there's nothing new or different.
I actually played around a bit with it... I started the game with the Russian Empire, but gave Finland independence. Then I switched (from the menu screen) to play with Finland. With that tiny country and it's 2.2 million population I managed to conquer Netherland's and Portugal's colonies back in Asia, plus I took out those small German kingdoms in heart of Europe one by one, eventually reaching the gates of Berlin. My population had gone up to 60 million or so with the colonies and my industrial and military rankings were better than the next four empires' rankings combined.
The only problem that occured was that I was constantly losing population. Although my people thought that Finland and it's colonies were the best place to live, mainland Finland was losing it's population rapidly. In the end all industry went down back there, none of the troops could be trained back home etc. since the population of the whole country went below 1000. (My colonies were fat, rich and happy, though.) They all moved to Sweden, apparently, and I have no idea why.
So the gameplay isn't very balanced, if you know what I mean.
By the way, can you play as Estonia?
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I need to carry out my plans of world domination. Sit back and watch.