fallout 1.6: journal of the vault dweller
- johnnygothisgun
- Hero of the Desert
- Posts: 1522
- Joined: Sat Aug 30, 2003 10:13 pm
fallout 1.6: journal of the vault dweller
i stepped on a fucking broken bottle, i want to go home
the sun is too hot, this sucks
let me back in
you assholes
the sun is too hot, this sucks
let me back in
you assholes
- Thor Kaufman
- Mamma's Gang member
- Posts: 5081
- Joined: Mon Dec 16, 2002 11:56 am
- Contact:
- Cthulhugoat
- Strider Elite
- Posts: 980
- Joined: Tue Dec 27, 2005 12:20 am
- Location: Land of big butts
- [HpA]SniperPotato
- Desert Wanderer
- Posts: 518
- Joined: Fri Dec 17, 2004 2:23 am
- Location: Everywhere and Nowhere
- Contact:
I install Wasteland Merc 2 then remove it because it's boring and the screen fades to black after character creation.
Ende.
Ende.
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
Life on the Outside
My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been. My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered a little town called Shady Sands...
My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been. My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered a little town called Shady Sands...