funny silent storm screenshot competition

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

funny silent storm screenshot competition

Post by Megatron »

Image
User avatar
vx trauma
250 Posts til Somewhere
250 Posts til Somewhere
Posts: 2568
Joined: Sat Apr 09, 2005 3:12 pm
Location: trapped in memory
Contact:

Post by vx trauma »

guy to right has peripheral vision. can shoot and look what's behind his ear simultaneously. 'the eye'
Please Kill Yourself So I Can Rock
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5082
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

Sniper and silenced K98 ftw :chick:
Silent Storm is an awesome game. What is pissing me off is the leveling of the skills, though. There should be automatic training or getting points to spend after levelup like in Fallout or sth
User avatar
johnnygothisgun
Hero of the Desert
Hero of the Desert
Posts: 1522
Joined: Sat Aug 30, 2003 10:13 pm

Post by johnnygothisgun »

its an awesome game until you get the pks, then yikes. what were they thinking?
Kashluk

Post by Kashluk »

The silly gangster look + pretty well chosen (lucky bastard I was) sniper skills from the beginning = t3h stylish w1n.

Image

If the buggers came up close, they were up to a nice (and completely realistic omg lol, BAR for cqc, rofl :chick: ) surprise:

Image


The screenshots were from the original S^2, taken 23rd May 2004.
User avatar
Frater Perdurabo
Paragon
Paragon
Posts: 2427
Joined: Mon Jun 05, 2006 11:51 am
Location: Võro

Post by Frater Perdurabo »

Reminds me a little of Nocturne.
User avatar
PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity
Posts: 5027
Joined: Fri Apr 18, 2003 1:25 am
Location: Brighton beach
Contact:

Post by PiP »

johnnygothisgun wrote:its an awesome game until you get the pks, then yikes. what were they thinking?
yea I felt the same way D:
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Please elaborate. I felt the panzerkleins just added extra testosterone in the game's balls. They were tough to kill, fun to kill with and they put the environmental physics engine in good use. It felt like a different game after the change. The setting was humoristic sci-fi anyway, so they hardly raised any believability issues?
User avatar
PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity
Posts: 5027
Joined: Fri Apr 18, 2003 1:25 am
Location: Brighton beach
Contact:

Post by PiP »

until panzerkleins appear the game has nice historical feel, and then it becomes some haha funny sci-fi D; personally I don't like the mix of 'classic 2ndWW style' with 'funny sci-fi style.' Plus they are extremely tough to kill so it's a lil bit unbalanced (at least the first mission I met them, which discouraged me)
User avatar
St. Toxic
Haha you're still not there yet
Haha you're still not there yet
Posts: 3378
Joined: Fri Dec 31, 2004 3:20 am
Location: One-man religion.
Contact:

Post by St. Toxic »

PiP wrote:I don't like the mix of 'classic 2ndWW style' with 'funny sci-fi style.'
I guess it worked for me since I liked reading Hellboy back in the days? :M
PiP wrote:Plus they are extremely tough to kill so it's a lil bit unbalanced (at least the first mission I met them, which discouraged me)
What, a bunch of slow mechs? If you're in one, a bit of panzerfausting could twist your balls around like nothing. If you're chasing one with a proper rec unit, you could basicly run circles around it. Or hide for that matter. Weren't pk's automatically destroyed when falling through a floor?
User avatar
PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity
Posts: 5027
Joined: Fri Apr 18, 2003 1:25 am
Location: Brighton beach
Contact:

Post by PiP »

well that's the impression I remember from meeting them 'WTF can't beat that walking tank!' - just an impression and I admit I didn't try hard to find out if it holds through the rest of the game.
Blargh
Ãœberkommando
Ãœberkommando
Posts: 6303
Joined: Sun Nov 09, 2003 7:11 pm

Post by Blargh »

Writing only of the enemy (as I found them tedious and unsatisfying), panzerkleins fall like anything else. However, there is only one (that I recall) area in which they can feasibly tumble. A few scant meters for the price of a hilarious quantity of explosives. Inflicted more damage upon them than the floor, and impact caused no flinching.

Didn't find them that much of an obstacle (to the gameplay, at the least), either. A decent sniper with a humble K98 (though the Sea Dragon was a quicker alternative, of course), it would take a short while, true, yet superior mobility promises all the time that is needed. A properly motivated scout or two with knives, though that was best from ambush upon one (and usually only one) such foe. An engineer with nitroglycerin, hecsogen or even lyddite. Either laser weapon if one wished to be a muppet. The environment itself, too, seemed to cater for their endings.

Stevely, I found the most amusement in demolishing buildings and misting as many within from the least commitment of resources. And lock picking ? When you could create portals with fists ?

Apologies for Jacque, however I am aware that there exist mods that replace the metal with meat. Didn't bother, personally, as I found the game bereft of reasons to replay. :drunk:
Kashluk

Post by Kashluk »

I never really liked panzerkleins either, but as soon as you learn how to destroy the buggers, they no longer pose a threat.
Naked_Lunch

Post by Naked_Lunch »

Hammer and Sickle kicked the shit out of SS
User avatar
Stainless
Living Legend
Living Legend
Posts: 3053
Joined: Thu Apr 18, 2002 5:52 am
Location: Melbourne, Futureland
Contact:

Post by Stainless »

Hammer and Sickle's copy protection boned me even when I found an actual copy.
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5082
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

H&S wasn't that good, anyway. After 4 missions or so I accidentally was in the last sector and my people got like 10 levelups and it was over. Not that good overall
User avatar
johnnygothisgun
Hero of the Desert
Hero of the Desert
Posts: 1522
Joined: Sat Aug 30, 2003 10:13 pm

Post by johnnygothisgun »

i didnt like the pks because they ruined the run and gun, seek cover, intense small arms gun battle atmosphere
User avatar
St. Toxic
Haha you're still not there yet
Haha you're still not there yet
Posts: 3378
Joined: Fri Dec 31, 2004 3:20 am
Location: One-man religion.
Contact:

Post by St. Toxic »

I recently installed the game again, and I do have a funny screenshot.

Image

Those screwed up colors are not due to jpeg compression. It actually does this number on me, when as soon as there's no camera movement, this distortion shows up and starts doing the epileptic routine. Quite the :spacecat:
Naked_Lunch

Post by Naked_Lunch »

Thor Kaufman wrote:H&S wasn't that good, anyway. After 4 missions or so I accidentally was in the last sector and my people got like 10 levelups and it was over. Not that good overall
You fail :blahblah:
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5082
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

no you :rofl:
Post Reply