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funny silent storm screenshot competition
Posted: Sun Jan 07, 2007 10:38 pm
by Megatron
Posted: Mon Jan 08, 2007 12:58 am
by vx trauma
guy to right has peripheral vision. can shoot and look what's behind his ear simultaneously. 'the eye'
Posted: Mon Jan 08, 2007 1:38 am
by Thor Kaufman
Sniper and silenced K98 ftw
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Silent Storm is an awesome game. What is pissing me off is the leveling of the skills, though. There should be automatic training or getting points to spend after levelup like in Fallout or sth
Posted: Mon Jan 08, 2007 2:49 am
by johnnygothisgun
its an awesome game until you get the pks, then yikes. what were they thinking?
Posted: Tue Jan 09, 2007 2:41 pm
by Kashluk
The silly gangster look + pretty well chosen (lucky bastard I was) sniper skills from the beginning = t3h stylish w1n.
If the buggers came up close, they were up to a nice (and completely realistic omg lol, BAR for cqc, rofl
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) surprise:
The screenshots were from the original S^2, taken 23rd May 2004.
Posted: Tue Jan 09, 2007 3:37 pm
by Frater Perdurabo
Reminds me a little of
Nocturne.
Posted: Tue Jan 09, 2007 10:46 pm
by PiP
johnnygothisgun wrote:its an awesome game until you get the pks, then yikes. what were they thinking?
yea I felt the same way
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Posted: Tue Jan 09, 2007 10:58 pm
by VasikkA
Please elaborate. I felt the panzerkleins just added extra testosterone in the game's balls. They were tough to kill, fun to kill with and they put the environmental physics engine in good use. It felt like a different game after the change. The setting was humoristic sci-fi anyway, so they hardly raised any believability issues?
Posted: Tue Jan 09, 2007 11:10 pm
by PiP
until panzerkleins appear the game has nice historical feel, and then it becomes some haha funny sci-fi
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personally I don't like the mix of 'classic 2ndWW style' with 'funny sci-fi style.' Plus they are extremely tough to kill so it's a lil bit unbalanced (at least the first mission I met them, which discouraged me)
Posted: Wed Jan 10, 2007 1:14 am
by St. Toxic
PiP wrote:I don't like the mix of 'classic 2ndWW style' with 'funny sci-fi style.'
I guess it worked for me since I liked reading Hellboy back in the days?
PiP wrote:Plus they are extremely tough to kill so it's a lil bit unbalanced (at least the first mission I met them, which discouraged me)
What, a bunch of slow mechs? If you're in one, a bit of panzerfausting could twist your balls around like nothing. If you're chasing one with a proper rec unit, you could basicly run circles around it. Or hide for that matter. Weren't pk's automatically destroyed when falling through a floor?
Posted: Wed Jan 10, 2007 1:42 am
by PiP
well that's the impression I remember from meeting them 'WTF can't beat that walking tank!' - just an impression and I admit I didn't try hard to find out if it holds through the rest of the game.
Posted: Wed Jan 10, 2007 3:21 am
by Blargh
Writing only of the enemy (as I found them tedious and unsatisfying), panzerkleins fall like anything else. However, there is only one (that I recall) area in which they can feasibly tumble. A few scant meters for the price of a hilarious quantity of explosives. Inflicted more damage upon them than the floor, and impact caused no flinching.
Didn't find them that much of an obstacle (to the gameplay, at the least), either. A decent sniper with a humble K98 (though the Sea Dragon was a quicker alternative, of course), it would take a short while, true, yet superior mobility promises all the time that is needed. A properly motivated scout or two with knives, though that was best from ambush upon one (and usually only one) such foe. An engineer with nitroglycerin, hecsogen or even lyddite. Either laser weapon if one wished to be a muppet. The environment itself, too, seemed to cater for their endings.
Stevely, I found the most amusement in demolishing buildings and misting as many within from the least commitment of resources. And lock picking ? When you could create portals with fists ?
Apologies for Jacque, however I am aware that there exist mods that replace the metal with meat. Didn't bother, personally, as I found the game bereft of reasons to replay.
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Posted: Wed Jan 10, 2007 1:06 pm
by Kashluk
I never really liked panzerkleins either, but as soon as you learn how to destroy the buggers, they no longer pose a threat.
Posted: Wed Jan 10, 2007 10:44 pm
by Naked_Lunch
Hammer and Sickle kicked the shit out of SS
Posted: Mon Jan 15, 2007 4:04 am
by Stainless
Hammer and Sickle's copy protection boned me even when I found an actual copy.
Posted: Mon Jan 15, 2007 10:22 am
by Thor Kaufman
H&S wasn't that good, anyway. After 4 missions or so I accidentally was in the last sector and my people got like 10 levelups and it was over. Not that good overall
Posted: Mon Jan 15, 2007 7:28 pm
by johnnygothisgun
i didnt like the pks because they ruined the run and gun, seek cover, intense small arms gun battle atmosphere
Posted: Mon Jan 22, 2007 3:40 am
by St. Toxic
I recently installed the game again, and I do have a funny screenshot.
Those screwed up colors are not due to jpeg compression. It actually does this number on me, when as soon as there's no camera movement, this distortion shows up and starts doing the epileptic routine. Quite the
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Posted: Mon Jan 22, 2007 4:29 am
by Naked_Lunch
Thor Kaufman wrote:H&S wasn't that good, anyway. After 4 missions or so I accidentally was in the last sector and my people got like 10 levelups and it was over. Not that good overall
You fail
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Posted: Mon Jan 22, 2007 11:22 am
by Thor Kaufman
no you
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