FRM info?
Posted: Sat Jul 06, 2002 8:11 am
Well, I guess this is addressed to ABel mostly, in hopes he can contact however worked on the FRM format... And maybe Dims, but I don't think he's got it all figured out , but anyone with information regarding the FRM format would be appreciated.
I took the info from TeamX's old site, and this was interesting, but a lot of it was wrong, though the basics to get the first frame rendered is right once you figure out that the first header doesn't work as described. I looked at the available source of GRV and tha gave me more hints which is where is mysteriously skipped 52 bytes - the "missing header information". This is what I'm looking information for.
I've already figured out the first 12 integers, and the last long, so I'm missing (probably) 12 more integers. I can already render every sprite appropriatly, but the goal would be to fill the extra integers with appropriate data...
You can see my work/research in the FO:T forum with the latest release of Red!Viewer. Note that 1.5.0.15 is currently offline as I overwrote it with .16, but found a bug in it before anyone donwloaded it so I took the link down. I'll fix that up in a short while...
Obviously you won't get this last statement unless you looked at the format yourself and actually tried to impliment it (or if there's some proper documentation somewhere).
I took the info from TeamX's old site, and this was interesting, but a lot of it was wrong, though the basics to get the first frame rendered is right once you figure out that the first header doesn't work as described. I looked at the available source of GRV and tha gave me more hints which is where is mysteriously skipped 52 bytes - the "missing header information". This is what I'm looking information for.
I've already figured out the first 12 integers, and the last long, so I'm missing (probably) 12 more integers. I can already render every sprite appropriatly, but the goal would be to fill the extra integers with appropriate data...
You can see my work/research in the FO:T forum with the latest release of Red!Viewer. Note that 1.5.0.15 is currently offline as I overwrote it with .16, but found a bug in it before anyone donwloaded it so I took the link down. I'll fix that up in a short while...
Obviously you won't get this last statement unless you looked at the format yourself and actually tried to impliment it (or if there's some proper documentation somewhere).