FOT 2 story idea *FOT spoilers*
FOT 2 story idea *FOT spoilers*
Well, after seeing the endings for FOT (very nice, btw), I thought a sequel could certainly be possible. How about this, for the Barnaky ending:
Following the merging of general Barnaky's essence with the Calculator, a golden age of progress and technology dawns for the new Brotherhood of Steel and its human proteges. However, non-human races are mercilessly hunted and persecuted. Those who survive live out their days in labor camps or research labs.
You are part of a motley band of super-mutants, ghouls, deathclaws and renegade humans who have put aside their differences in order to fight for their very survival and a right to freedom. Fleeing familiar territories, you must travel on into the unknown, into the wasteland. Aside from the merciless Brotherhood patrols on your heels, you will have to face the denizens of the deep wastes, old and powerful mutated creatures, twisted cults and pre-war technological abominations who have reigned in these parts undisturbed and unchallenged. And the further you draw west, the closer you come to the lands of the old Brotherhood...
The game could feature many factions which ally or fight amongst themselves, and different storylines depending with whom you ally.
What do y'all think?
Following the merging of general Barnaky's essence with the Calculator, a golden age of progress and technology dawns for the new Brotherhood of Steel and its human proteges. However, non-human races are mercilessly hunted and persecuted. Those who survive live out their days in labor camps or research labs.
You are part of a motley band of super-mutants, ghouls, deathclaws and renegade humans who have put aside their differences in order to fight for their very survival and a right to freedom. Fleeing familiar territories, you must travel on into the unknown, into the wasteland. Aside from the merciless Brotherhood patrols on your heels, you will have to face the denizens of the deep wastes, old and powerful mutated creatures, twisted cults and pre-war technological abominations who have reigned in these parts undisturbed and unchallenged. And the further you draw west, the closer you come to the lands of the old Brotherhood...
The game could feature many factions which ally or fight amongst themselves, and different storylines depending with whom you ally.
What do y'all think?
- Walks with the Snails
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You gotta carry the Locket of Barnkey's Wife and i also had the letter too. Then he goes neutral. But last time I played in the massive fire fight, since he was already a threat, and i guess a gauss rifle shot hit him after he became neutral, i still had to gun him down. IDK, I never liked the ending in which Barnkey joined with the calculator, too much like Nazi run Germany.
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IIRC you have to talk to him after you talk to The Calculator the first time (the one where she/it asks you to reconsider blowing her/its ass up).
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At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- OnTheBounce
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Personally I'd like to see one of the following for FoT2:Flamescreen wrote:Well, if we're gonna speculate about FoT2(less than 5% happening btw), I always wanted to see the actual war of the Pre-Fallout world. And the original PA.
- The Eastern BoS shows up and "reckons" w/the Western BoS.
- The BoS takes on the Master's Army in the wake of FO.
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I find that if you actually look at how the title for FoT is set out, it goes like this:
Fallout Tactics: Brotherhood of Steel
Now not only does this suggest for me that they may have been planning for this not to be the only title in this series, but also that they will move away from the brotherhood in the second game (if it ever happens).
Fallout Tactics: Californian Freedom Fighters
This game may endure something along the lines of a new fighting style, incorporating street-fights and more civilisation to correspond with. It would be a lot more challenging to operate within a smaller group of people with limited funds and an unproffesional air about them - the perfect forumla for a sequel, I find.
Anyway, I found FoT to be too dissimilar to the original Fallout trend, even if it was supposed to be a separate project. It holds the Fallout tag, and should therefore be more inkeeping with the more realistic kind of atmosphere created by the first two games - how often do you see post apocalyptic robots roaming around everywhere? You don't. Robots didn't exist before the war, why should they exist after the war - when resources were even more scarce and the whole world is in dissaray. Who would build robots?
Fallout Tactics: Brotherhood of Steel
Now not only does this suggest for me that they may have been planning for this not to be the only title in this series, but also that they will move away from the brotherhood in the second game (if it ever happens).
This is a good point. I can picture something like:If they make another FoT, I want it to be a different story and scenario, not having to do with the BoS. Maybe they could central it around a group from a caravan or mercenary company, and have it go on from there.
Fallout Tactics: Californian Freedom Fighters
This game may endure something along the lines of a new fighting style, incorporating street-fights and more civilisation to correspond with. It would be a lot more challenging to operate within a smaller group of people with limited funds and an unproffesional air about them - the perfect forumla for a sequel, I find.
This is just dumb :x . It would be pointless to press any further on the trend of BoS genre games. I feel it would be more suitable if an entirely new tactical scheme were set up for the next game, let's face it; any tactics count as tactics, even if it involved headbutting someone in the face, so long as it has been planned and thought through, which is why a group of more colourful characters seems more than necessary for the next game.The Eastern BoS shows up and "reckons" w/the Western BoS.
Anyway, I found FoT to be too dissimilar to the original Fallout trend, even if it was supposed to be a separate project. It holds the Fallout tag, and should therefore be more inkeeping with the more realistic kind of atmosphere created by the first two games - how often do you see post apocalyptic robots roaming around everywhere? You don't. Robots didn't exist before the war, why should they exist after the war - when resources were even more scarce and the whole world is in dissaray. Who would build robots?
Well said.And no damn robots.
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.Beef wrote:This is just dumb :x .
Headbutting isn't a tactic. Headbutting is a type of attack. Tactics have to do w/how you implement the means at your disposal in the short run, as opposed to Strategy which deals w/the long run.Beef wrote:It would be pointless to press any further on the trend of BoS genre games. I feel it would be more suitable if an entirely new tactical scheme were set up for the next game, let's face it; any tactics count as tactics, even if it involved headbutting someone in the face, so long as it has been planned and thought through, which is why a group of more colourful characters seems more than necessary for the next game.
If you're looking for "colorful characters" you don't need a host of special rules for them. The NPCs of both FO RPGs were as colorful as they come, and yet none of them included special attack forms. They'd probably be better served putting more things like combat taunts for recruits in, since these helped a great deal in making the NPCs what they were.
While there were stylistic differences that I didn't care for, e.g. the fact that the BoS had to have its own version of Leather Armor that didn't look very much like it did in FO, not to mention the various versions of PA, along w/some plot inconsistencies, the robot menace theme is more in keeping w/the spirit of FO than one might think at first glance.Beef wrote:Anyway, I found FoT to be too dissimilar to the original Fallout trend, even if it was supposed to be a separate project. It holds the Fallout tag, and should therefore be more inkeeping with the more realistic kind of atmosphere created by the first two games - how often do you see post apocalyptic robots roaming around everywhere? You don't. Robots didn't exist before the war, why should they exist after the war - when resources were even more scarce and the whole world is in dissaray. Who would build robots?
First off, the final enemy in Wasteland - which, as we all know is the spiritual forebear of the FO universe - was a host of robots that set out to purge the PA world of anything "Unamerican", which pretty much meant anything that moved in the wasteland. Doesn't this sound pretty much like the robotic enemy in FoT, if we substitute "mutation" for "Unamerican"?
Secondly, there were robots around prior to 2077. Where do you think all of those Brainbots, Security Bots, Floating Eyes, etc. came from? Places like Sierra Army Depot were heavily involved in the manufacture of said Brainbots using organs extracted from common criminals, deserters, etc.
Now, on to other things. I actually like the idea of working for a non-BoS organization, but I see a pitfall w/it: What exactly are you supposed to do for the entire game? If you are working for a caravan company what exactly would you do for 20 or so missions? ("Oh boy guys, here we go again on the Shady Sands run from the Hub with a stop off at Junktown...I...I...I JUST CAN'T TAKE IT ANYMORE!!! FUCK THIS SHIT!!! AHHHHHHHHHHHH!!!) If your organization isn't very high-tech they won't be able to support you for very long as you get into the higher levels - hell, even the mid-levels - of a campaign. They would, in effect, be even more worthless than the BoS Quarter Master was in FoT, especially given the fact that most people tend to stick to the recruits/followers that they pick fairly early on in the game in order to have the squad/party develop in the fashion that they want it to.
If there ever is a FoT2, there needs to be dialogue options. I think that this would open up the game into something other than a JA2 wannabe. Essentially, you could turn it into an RPG that just doesn't let you talk your way out of fighting in every situation like the RPGs are supposed to.
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Despite some objections to the BOS east vs. west I have started writing a story about the reunion.
It focuses on a BoS engineer leading a squad. The east Brotherhood is actually forced into reuniting with its old comrades due to some Enclave tampering. Unfortunately certain setbacks (vertibirds, nuclear bombs) eventually leave the Engineer's squad completely isolated in California. Now the engineer must make a choice whether to follow orders to retreat or destroy the enemy that will eventually threaten the east Brotherhood itself.
Damned if you do, damned if you don't.
The bulk of the story is about the engineer trying to gather intelligence on how to kill the badguys without being seen and trying to keep your own squad in line, one who just might be a spy.
Then there is the ever threatening orders of your superiors who just might come after you.
It focuses on a BoS engineer leading a squad. The east Brotherhood is actually forced into reuniting with its old comrades due to some Enclave tampering. Unfortunately certain setbacks (vertibirds, nuclear bombs) eventually leave the Engineer's squad completely isolated in California. Now the engineer must make a choice whether to follow orders to retreat or destroy the enemy that will eventually threaten the east Brotherhood itself.
Damned if you do, damned if you don't.
The bulk of the story is about the engineer trying to gather intelligence on how to kill the badguys without being seen and trying to keep your own squad in line, one who just might be a spy.
Then there is the ever threatening orders of your superiors who just might come after you.
Just a thought....
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Windows XP:
Yet another example of how pussies get screwed.
One by one, the penguins steal my sanity
Duck and Cover - Where a thread full of idiots posting the same fucking smile over and over again is considered the cutting edge of hilarity.