Fallout 3 in May issue of PC Zone UK
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Fallout 3 in May issue of PC Zone UK
<strong>[ Game -> Article ]</strong> - More info on <a href="#Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p>Keep in mind that this has not yet been verified with a scan or anything, but <a href="http://nma-fallout.com/forum/viewtopic.php?t=35387" target="_self">NMA</a> has a transcript of an article about <em>Fallout 3</em> in the May issue of PC Zone UK. Here's what they had to say:</p><blockquote><p><em>Title: Before the Fall
Bethesda's Pete Hines speaks out on the mixed emotions surrounding Fallout 3.
"We've said this before and we'll say this again: not everybody is
going to agree with the game we are making: it's a solid-gold lock,"
exclaims a tired and emotional Pete Hines when we ask him about the
forthcoming Fallout 3. He's just spent a long day plugging the hugely
anticipated Oblivion expansion Shivering Isles and the inevitable query
about Bethesda's 'other' RPG has reared it's head. "Some people will
like it, some people will hate it, and they don't even know what we're
doing yet!"
Few developers have been so honest in regard to a game's potential
reception, but then again few developers have had to face a fanbase
quite so rabid, rigid and (sad to say) repeatedly screwed over as those
of the post- nuclear role-player. Hines, however, is insistant about
how dedicated to the wastelands cause Bethesda truly are. "I have it on
my laptop here, I play it on the road. We're all big fallout fans, we
play Fallout, Fallout 2, we play the non-RPG ones, I mean, I play
Fallout: Tactics, I played Brotherhood of Steel (the abysmal Xbox
'action' game)because I felt I had to give it a look. And I was sorry I
did so.
"We feel that we're doing Fallout 3 having done one and two, even
though we didn't. Much like the Elder Scrolls, we look at what worked,
we look at what didn't; we look at where we want to take it, how to
move it forward and keep it relevant. But we also want to stay true to
the stuff people remember and took to heart in Fallout, which was the
kinds of quests you did, the choices that were laid before you, the way
the game would play differently depending on how you were role-playing
and the setting...That sort of stuff."
You also shouldn't expect the lewdness of Fallout 2, as Hines reckons
it got "a little too caught up in trying to be funny or controversial
or whatever." Which is a shame as certain PCZONE staffers thought,
choosing to be a low-paid fluffer at a post-apocaluptic porn studio,
only to find the fluid exchange left them with a traditional RPG
poisoning, the height of hilarity back in 1998. Whatever the case, the
smart bets are for Fallout 3 to be a free-roaming, first-person
action/RPG with more dialogue, violence and grit than the Elder Scrolls
has ever seen.
Unconfirmed rumour has it that the game will take place on the
America's east coast, rather than the original's iconic west, while
promotional posters suggest that the franchise's cheery combination of
optimistic 1950's propaganda and arid, desolate solitude will remain
firmly in place. And what with the only other hope for Fallout being an
extremely unlikely MMO being crafted (possibly) by the remnants of what
was once gaming giant Interplay, it's safe to say that a lot is riding
on its success. Internet buzz, meanwhile, is suggesting an official
unveiling at some point this summer, perhaps at the revamped E3.
Hines, however seems to think it inevitable that no matter how happy
bethesda are with their offering, there are bound to be murmurs of
discontent from the more radiation-soaked parts of the Internet.
"People will have to take it for what it is. If they like it, great, if
they don't like it... Well some folks just aren't going to give it a
chance out of the box. And you know what? That's your choice. If you
don't want to give it a shot, there's nothing we can do about that..." </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
<p>Keep in mind that this has not yet been verified with a scan or anything, but <a href="http://nma-fallout.com/forum/viewtopic.php?t=35387" target="_self">NMA</a> has a transcript of an article about <em>Fallout 3</em> in the May issue of PC Zone UK. Here's what they had to say:</p><blockquote><p><em>Title: Before the Fall
Bethesda's Pete Hines speaks out on the mixed emotions surrounding Fallout 3.
"We've said this before and we'll say this again: not everybody is
going to agree with the game we are making: it's a solid-gold lock,"
exclaims a tired and emotional Pete Hines when we ask him about the
forthcoming Fallout 3. He's just spent a long day plugging the hugely
anticipated Oblivion expansion Shivering Isles and the inevitable query
about Bethesda's 'other' RPG has reared it's head. "Some people will
like it, some people will hate it, and they don't even know what we're
doing yet!"
Few developers have been so honest in regard to a game's potential
reception, but then again few developers have had to face a fanbase
quite so rabid, rigid and (sad to say) repeatedly screwed over as those
of the post- nuclear role-player. Hines, however, is insistant about
how dedicated to the wastelands cause Bethesda truly are. "I have it on
my laptop here, I play it on the road. We're all big fallout fans, we
play Fallout, Fallout 2, we play the non-RPG ones, I mean, I play
Fallout: Tactics, I played Brotherhood of Steel (the abysmal Xbox
'action' game)because I felt I had to give it a look. And I was sorry I
did so.
"We feel that we're doing Fallout 3 having done one and two, even
though we didn't. Much like the Elder Scrolls, we look at what worked,
we look at what didn't; we look at where we want to take it, how to
move it forward and keep it relevant. But we also want to stay true to
the stuff people remember and took to heart in Fallout, which was the
kinds of quests you did, the choices that were laid before you, the way
the game would play differently depending on how you were role-playing
and the setting...That sort of stuff."
You also shouldn't expect the lewdness of Fallout 2, as Hines reckons
it got "a little too caught up in trying to be funny or controversial
or whatever." Which is a shame as certain PCZONE staffers thought,
choosing to be a low-paid fluffer at a post-apocaluptic porn studio,
only to find the fluid exchange left them with a traditional RPG
poisoning, the height of hilarity back in 1998. Whatever the case, the
smart bets are for Fallout 3 to be a free-roaming, first-person
action/RPG with more dialogue, violence and grit than the Elder Scrolls
has ever seen.
Unconfirmed rumour has it that the game will take place on the
America's east coast, rather than the original's iconic west, while
promotional posters suggest that the franchise's cheery combination of
optimistic 1950's propaganda and arid, desolate solitude will remain
firmly in place. And what with the only other hope for Fallout being an
extremely unlikely MMO being crafted (possibly) by the remnants of what
was once gaming giant Interplay, it's safe to say that a lot is riding
on its success. Internet buzz, meanwhile, is suggesting an official
unveiling at some point this summer, perhaps at the revamped E3.
Hines, however seems to think it inevitable that no matter how happy
bethesda are with their offering, there are bound to be murmurs of
discontent from the more radiation-soaked parts of the Internet.
"People will have to take it for what it is. If they like it, great, if
they don't like it... Well some folks just aren't going to give it a
chance out of the box. And you know what? That's your choice. If you
don't want to give it a shot, there's nothing we can do about that..." </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
- Thor Kaufman
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- DaC-Sniper
- Vault Hero
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I dont believe in you. :lifeeaters:
Stop reading here. You suck.
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- Mr. Teatime
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- johnnygothisgun
- Hero of the Desert
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i've noticed that too, but the majority of publications also consider oblivion the best thing to hit the rpg market since dungeons and dragons, so it really may not mean much. id be inclined to imagine that with such thinking, the press could tout fallout 3 as the game we've been waiting for (because who wouldnt be satisfied with a bethesda rpg? LOL!)
only time will tell is really the only thing worth saying until bethesda cuts the shit and starts talking about this game
edit: did we scare off that emil guy?
only time will tell is really the only thing worth saying until bethesda cuts the shit and starts talking about this game
edit: did we scare off that emil guy?
- Wolfman Walt
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Broken record, broken record, broken record..
Sorry, just trying to repeat the same line of shit as much as fuckin Pete.
Ever notice how he always mentions how much a fanboy all their damned programmers are and how he has it on his laptop and all. It's as phoney as a kiss from a cheap fuckin hooker. I'd rather they just fuck us over and get it over with but of course, they can't do that. Raping fans isn't any fun if it's done quickly. Fucker.
As for scaring people off..Naw, this place is too damned cuddly to run people off. Like a bundle of razor wire.
Sorry, just trying to repeat the same line of shit as much as fuckin Pete.
Ever notice how he always mentions how much a fanboy all their damned programmers are and how he has it on his laptop and all. It's as phoney as a kiss from a cheap fuckin hooker. I'd rather they just fuck us over and get it over with but of course, they can't do that. Raping fans isn't any fun if it's done quickly. Fucker.
As for scaring people off..Naw, this place is too damned cuddly to run people off. Like a bundle of razor wire.
"If you could be God's worst enemy, or nothing, which would you choose?" -Fight Club
"God made me a cannibal to fix problems like you" -Angelspit
"God made me a cannibal to fix problems like you" -Angelspit
- Dogmeatlives
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The only thing I can take from this interview is that Fallout 3 will have no humor in it whatsoever. And it's obvious they have left children out of the game. But then again, using common sense, almost anyone that has played previous Bethsda titles can pretty much imagine what Fallout 3 will be like.
And I don't think playing Fallout 1,2, & Tactics magically enables someone to understand how to create a good Fallout 3.
And I don't think playing Fallout 1,2, & Tactics magically enables someone to understand how to create a good Fallout 3.
Wasteland Radio, with Charlie C.
Hey there,
I know it's hard to feel like I don't care at all.
Where you are and how you feel.
With these lights off as these wheels
keep rolling on and on. (and on and on and on...)
Slow things down or speed them up.
Not enough or way too much. (and on and on and on...)
How are you when I'm gone?
[Chorus:]
And I can't make it on my own.
(And I can't make it on my own.)
Because my heart is in Ohio.
So cut my wrists and black my eyes.
(Cut my wrists and black my eyes)
So I can fall asleep tonight, or die.
Because you kill me.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
Spare me just three last words.
"I love you" is all she heard.
I'll wait for you, but I can't wait forever.
[x2]
[Chorus:]
And I can't make it on my own.
(And I can't make it on my own.)
Because my heart is in Ohio.
So cut my wrists and black my eyes.
(Cut my wrists and black my eyes)
So I can fall asleep tonight, or die.
Because you kill me.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
(YOU...KILL...ME...WELL)
So cut my wrists and black my eyes.
My final breath is gone
So I can fall asleep tonight
[Chorus:]
And I can't make it on my own.
(And I can't make it on my own.)
Because my heart is in Ohio.
So cut my wrists and black my eyes.
(Cut my wrists and black my eyes)
So I can fall asleep tonight, or die.
Because you kill me.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
(YOU...KILL...ME...WELL)
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
[to fade]
I know it's hard to feel like I don't care at all.
Where you are and how you feel.
With these lights off as these wheels
keep rolling on and on. (and on and on and on...)
Slow things down or speed them up.
Not enough or way too much. (and on and on and on...)
How are you when I'm gone?
[Chorus:]
And I can't make it on my own.
(And I can't make it on my own.)
Because my heart is in Ohio.
So cut my wrists and black my eyes.
(Cut my wrists and black my eyes)
So I can fall asleep tonight, or die.
Because you kill me.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
Spare me just three last words.
"I love you" is all she heard.
I'll wait for you, but I can't wait forever.
[x2]
[Chorus:]
And I can't make it on my own.
(And I can't make it on my own.)
Because my heart is in Ohio.
So cut my wrists and black my eyes.
(Cut my wrists and black my eyes)
So I can fall asleep tonight, or die.
Because you kill me.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
(YOU...KILL...ME...WELL)
So cut my wrists and black my eyes.
My final breath is gone
So I can fall asleep tonight
[Chorus:]
And I can't make it on my own.
(And I can't make it on my own.)
Because my heart is in Ohio.
So cut my wrists and black my eyes.
(Cut my wrists and black my eyes)
So I can fall asleep tonight, or die.
Because you kill me.
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
(YOU...KILL...ME...WELL)
You know you do, you kill me well.
You like it too, and I can tell.
You never stop until my final breath is gone.
[to fade]
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
I liked 2 points of that article.
A: It admits weve been screwed
B: I actualy liked something ol pete said for once
But does he mean it or is he full of shit like usual.
A: It admits weve been screwed
B: I actualy liked something ol pete said for once
I mean, I play Fallout: Tactics, I played Brotherhood of Steel (the abysmal Xbox 'action' game)because I felt I had to give it a look. And I was sorry I did so.
But does he mean it or is he full of shit like usual.
- Smiley
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That's exactly how I feel.Dogmeatlives wrote:The only thing I can take from this interview is that Fallout 3 will have no humor in it whatsoever. And it's obvious they have left children out of the game. But then again, using common sense, almost anyone that has played previous Bethsda titles can pretty much imagine what Fallout 3 will be like.
And I don't think playing Fallout 1,2, & Tactics magically enables someone to understand how to create a good Fallout 3.
Not as much lewdness? C'mon.. even now that stuff *NEVER* gets old!
The sarcasm, the dispair, the humor, the casual passes the npc's would make at you.. The way your character *knew* he was getting screwed over by completing a "quest", but grit his teeth through it anyway, and get off a snide comment meanwhile. *THAT* was fallout for me.
A highly violent, dark and criminal world? That's not fallout.. that's some shitty movie pulled out of an emo-ass from the wrong side of this century.
Pete, for the love of god, talk to the people who got the most out of Fallout. Find out what we loved about it.
Superficial bullshit like "Oh I remember getting the waterchip! That was cool." shows just what these people think of Fallout.. It was the journey that made the game.
Testicular Pugilist
- Thor Kaufman
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True, but don't forget the audience. It's not about us DACers and similar freaks. They want to sell to the console kids and need a low age rating for their shitSmiley wrote:That's exactly how I feel.Dogmeatlives wrote:The only thing I can take from this interview is that Fallout 3 will have no humor in it whatsoever. And it's obvious they have left children out of the game. But then again, using common sense, almost anyone that has played previous Bethsda titles can pretty much imagine what Fallout 3 will be like.
And I don't think playing Fallout 1,2, & Tactics magically enables someone to understand how to create a good Fallout 3.
Not as much lewdness? C'mon.. even now that stuff *NEVER* gets old!
The sarcasm, the dispair, the humor, the casual passes the npc's would make at you.. The way your character *knew* he was getting screwed over by completing a "quest", but grit his teeth through it anyway, and get off a snide comment meanwhile. *THAT* was fallout for me.
A highly violent, dark and criminal world? That's not fallout.. that's some shitty movie pulled out of an emo-ass from the wrong side of this century.
Pete, for the love of god, talk to the people who got the most out of Fallout. Find out what we loved about it.
Superficial bullshit like "Oh I remember getting the waterchip! That was cool." shows just what these people think of Fallout.. It was the journey that made the game.
I doubt a bit that Pete is so totally brainwashed to care about political correctness, he's probably just your usual moneywhore
True, but to survive you HAVE to be a moneywhore. A good example is BIS. Nice products, still not enough. When they noticed that they NEED MONEYWHORES they did the stupidest thing know to man (well George Bush is another)... they got Herv.
In business life you really need to be a moneywhore, after having enough ho's you can do the artsy stuff. If it dips, you can still survive with the other ho's.
In business life you really need to be a moneywhore, after having enough ho's you can do the artsy stuff. If it dips, you can still survive with the other ho's.
"Reality is that which, when you stop believing in it, doesn't go away."
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
- Thor Kaufman
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Yes, but without money it doesn't matter how much creativity you have. Sad truth.
Sequels...hmm....Fallout 2 anyone?
You need a economist-whore that understands the finance and the creativity. If you only have one area it doesn't really work. BIS had an exception here. Herv didn't understand anything from either side
Also remember, there ARE GOOD GAMES on the consoles, but those only work on consoles, as same goes for good PC games. They only work on PC.
Sequels...hmm....Fallout 2 anyone?
You need a economist-whore that understands the finance and the creativity. If you only have one area it doesn't really work. BIS had an exception here. Herv didn't understand anything from either side
Also remember, there ARE GOOD GAMES on the consoles, but those only work on consoles, as same goes for good PC games. They only work on PC.
"Reality is that which, when you stop believing in it, doesn't go away."
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
I might check that PC Zone. I need something to read till my D&D stuff arrives anyway.
And if what you made really was fucking good, then you will have people building shrines for you forever, just like people still make mods for Fallout(Even if it's shit like FMF), or remakes like SHTUP/Rebirth for SS2.
If you want a steady job with guaranteed money, apply for a Ramp Agent on a airport or something.
* - not untill MGS2, at least.
nuh-huh.Also remember, there ARE GOOD GAMES on the consoles
But that's the fucking difference between moneywhores and not moneywhores: Moneywhores want to survive. What, was Fallout based on some cinema movie at that time? Was '50 retro the top fashion ten years ago? No - they made a fucking game because they thought it was cool idea. Nobody fucking wondered whether to put kids in it or not and how this will affect sales and age restriction label. They had idea for a game, and they motherfucking made it. LGS wanted to make a game in which you sneak around and they made Thief. Chris Taylor wanted to make an RTS where "SHIT FUCKING BLOWS UP" and he made Total Annihilation. Even that OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone, Kojima, didn't stroll through the streets of Japan asking people "Hey, what should I do so you will buy my game?"* NO ONE of them agonized over how well it will sell or whatever. That's why we almost don't get decent games anymore: Because people worry too much about keeping their work up and not enough about what they are working on. Making games *is* more or less an art dammit, not working as a car salesman or whatever. You don't paint stuff the people will like, you paint whatever you want, and that's it - either everyone will love it or you will die under the bridge during Great Winter of 2013, but either way, it's YOUR creation based on YOUR idea.True, but to survive you HAVE to be a moneywhore.
And if what you made really was fucking good, then you will have people building shrines for you forever, just like people still make mods for Fallout(Even if it's shit like FMF), or remakes like SHTUP/Rebirth for SS2.
If you want a steady job with guaranteed money, apply for a Ramp Agent on a airport or something.
* - not untill MGS2, at least.
Serious Business.