Your FO2 char

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.

What style of character do you use in FO2

Combat
28
41%
Diplomatic
12
17%
Deceptive
8
12%
They all suit me equally
21
30%
 
Total votes: 69

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Richy
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Your FO2 char

Post by Richy »

What style of character do you prefer in fallout? It will be interesting to see who uses who and why. Personally I like combat, but its always interesting playing through aspects of the game with different types of char.
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Post by VasikkA »

The first time I played, I had a diplomat character. I guess it just suited me so well becuase I love dialogue and solving things peacefully. In RPGs, I mean.

But now when I have played with different type of characters, it's hard choose the one I liked best of them all. Being evil is different as playing good, It's not easy to compare. All characters have their good sides and bad sides so I'll just vote They all suit me equally.
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Post by Kleptomaniac »

While I think some gun using is neccesary (raiders must not survive :D ), My char is usually a diplomat. I think it's alot more interesting and challanging solving problems using your brain in the game, than just whoop a Bozar and start killing everything in sight. Plus, you usuualy get better rewards for solving quests peacefully.
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Post by Warlord »

Guns, knives, hammers, rocket launchers....


Combat is my game, but I don't go around with any brain dead Contra guy...I solve as many problems as possible for max exp. but nothing better than to throw a knive between the raiders eyes or smash the balls of a slaver with a Ssledge.. :twisted:
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Post by VasikkA »

Kleptomaniac wrote: Plus, you usuualy get better rewards for solving quests peacefully.
I don't think so. Sure you can get a small exp bonus but you get exp if you kill them instead and finish the quest. And you get to loot the poor bastards you just killed and sell their stuff. Solving a quest peacefully is usually good for karma.
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Post by BigJack »

I use a Gun Specialist Diplomat, yeah that's right you can't talk slavers out it you blow their brains :twisted: .
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Post by Stainless »

First character I use is a combat-sided character. But a diplomatic character was soooooo much more fun in Fo2.
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Post by Slave_Master »

I like the Diplomat character type better than combat, but that doesn't mean I don't love combat. Nothing like gunning down an army of Centaurs with a .44 Magnum Revolver. :twisted:
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Post by Warlord »

It's Small Guns all the way. Nothing else is needed.
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Post by Richy »

i can see all of you diplomats' point of view. perhaps the game is a little more interesting using diplomatic characters than not, since this game is an RPG. I found, however that having speech 20% and speech 150% didn't make all that much of a difference to the way I played. I'm not denying that. it does make a difference, but i found that crucial quests that effect the development of the story were still able to be resolved in a similar manner, being a combative player myself.
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Post by Slave_Master »

Well, Speech does affect somethings, mainly kissing ass and knowing how to tell people what they like to hear, etc, but I would agree that it does not affect much really critical stuff. Not to the point of totally screwing up it doesn't.
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Post by VasikkA »

I think it's an important skill if you want alternative ways to solve quests. I always have it tagged. Most important skill is Small guns, IMO. Lockpick is good too. And Doctor so you an handle the VC medical computer.

You don't need to initially tag big guns or energy weapons because you have no use for them in the beginning. When you're level 12 pick the Tag! perk and choose either big guns or energy weapons, depends what weapons you want to use.
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Post by Warlord »

Small guns to 200 and then Gauss Pistol.....bonus ROF, sniper, more crits, better crits, (gain luck), more ranged damage...

all you need.
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Post by Megatron »

I was a jack of all trades first time round, but later on I upped my combat skills because of the tougher critters and mutants in the south.

But then again first time round, I killed badgers girlfriend and couldn't work out how to get the F.O.B without killing the commander.

I just liked to talk a bunch of shit to people, then used my sawn-off and .44 to finish them. Pity they were useless later on in the game.
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Post by VasikkA »

Warlord wrote:Small guns to 200 and then Gauss Pistol.....bonus ROF, sniper, more crits, better crits, (gain luck), more ranged damage...

all you need.
Very true, just use Gauss rifle instead.
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Post by Warlord »

No, trust me, pistol is better. It uses less AP, so you can get an extra targeted with it.
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Post by VasikkA »

PPK12 Gauss Pistol
Damage 22-32
Range 50
AP's s4 a5
Weight 5
»»»»»»»»»»»»»»»»»
M72 Gauss Rifle
Damage 32-43
Range 50
AP's s5 a6
Weight 10

Hmmm, I'd still say the Rifle.
My last char had fast shot trait, bonus rate of fire and action boy perks. That means one shot with gauss rifle costed 3 APs. So I could shoot three times/round and reload.
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Post by Stainless »

I prefer to use the pitol then the rifle...simply because I can kill more things in a turn then with the rifle.
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Post by Slave_Master »

Well, the pistol does have the same range, and if you aim to the eyes and get a crit, the difference will not be that much..... I do not use the pistol, but it does seem pretty good.

Of course, my low Endurance characters need a big fat rifle to compensate, so I might be biased.
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Post by VasikkA »

Yes, strange. Most pistols have a shorter range than rifles. But I guess gauss weapons have a fricking long range anyway so they've set both 50.
50->maximum ?
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