Need help
Posted: Fri Jul 12, 2002 2:37 am
I just recently bought FO:T and I have a few questions on the level editor. I am making a Campaign roughly based on the book "The Bourne Identity" by using the overall plot-about a secret agent out to capture the greatest assassin in the world. However, while I have found making maps a breeze making the triggers is another story. I understand the fundamentals of the triggers but have real trouble when it comes to making a few key things happen. After that lengthy introduction I will begin my questions.
1) I need to make a trigger in which when a single switch is pulled ALL lights in the entire complex go out and stay out for a matter of seconds until the "backup generator" kicks in. This would give the user a chance to kill the lights, get in and get whatever information was needed for the plot, and then get back out again without being seen.
2) I also need learn how to make a NPC die whenever the main character is in a certain area.
3) Lastly I need to figure a way run an introduction where the player doesn't actually play, but watches (like the tutorial). This would allow the player to get a small, but needed, background on the character and plot.
Thanks for all the help and I am sure you will be seeing quite abit of me on this board.
1) I need to make a trigger in which when a single switch is pulled ALL lights in the entire complex go out and stay out for a matter of seconds until the "backup generator" kicks in. This would give the user a chance to kill the lights, get in and get whatever information was needed for the plot, and then get back out again without being seen.
2) I also need learn how to make a NPC die whenever the main character is in a certain area.
3) Lastly I need to figure a way run an introduction where the player doesn't actually play, but watches (like the tutorial). This would allow the player to get a small, but needed, background on the character and plot.
Thanks for all the help and I am sure you will be seeing quite abit of me on this board.