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How not to fuck up "Fast Travel"
Posted: Sat Jul 07, 2007 9:11 pm
by Aonaran
Yeah, so in at least one of those previews it was confirmed that there will be a fast travel system in Fallout 3 but that they haven't yet figured out how they would implement it. Here is my suggestion on how not to fuck it up.
Instead of having an absurd instant teleportation system like in Oblivion, they should have the screen display the old school "Vault-Tec Maps" travel screen, complete with iron cross marker and Indiana Jones dotted line showing your movement from point A to point B. Also I think a system of random encounters should be implemented to prevent overuse, although with a decressed frequency of violent encounters so that it is still a better option than traditional travel.
Assuming they implement a Morrowind style fast travel system, they could use Caravans (suggested by Blinzler on the official forums) very much in the way they used Silt Strider platforms.
Personally I think in the absolute least they should use the Vault-Tec map as the loading screen showing the line crossing from your current location to your travel destination as a "load bar".
Discuss.
Posted: Sat Jul 07, 2007 11:26 pm
by Superhaze
I agree.
Dont fuck it up.
Round 1...
Posted: Sun Jul 08, 2007 12:02 am
by Cthulhugoat
Like in FO1-2? Sure, why not. Let's just wait for the retarded acronym for "world map" now.
Posted: Sun Jul 08, 2007 12:06 am
by Aonaran
Cthulhu wrote:Like in FO1-2? Sure, why not. Let's just wait for the retarded acronym for "world map" now.
Exactly. Oddly enough ridiculous Bethsoft development ideas such as "fast travel" have provided a perfect opportunity to implement the original Fallout Travel Map and system in a first person sandbox game.
Posted: Sun Jul 08, 2007 4:17 am
by Wolfman Walt
I'm pretty sure one of the interviews mentioned using the DC Subway system for fast travel.
Posted: Sun Jul 08, 2007 6:45 am
by Redeye
Wolfman Walt wrote:I'm pretty sure one of the interviews mentioned using the DC Subway system for fast travel.
Like the Quartz sewers in wasteland.
See, there's
precedent!
Posted: Sun Jul 08, 2007 10:36 am
by DaC-Sniper
If you want to fast travel, use da super MadMax Engine car with da big engine, but OH NOES; there aren`t any cars in Fallout 3.
...
Assholes. Reminds me on Stalker.
Posted: Sun Jul 08, 2007 10:43 am
by VasikkA
Just call it Vault Tec Assisted Teleportation System and be done with it.
Posted: Sun Jul 08, 2007 12:28 pm
by Kashluk
Or Fast Universal Car Keen In Teleportation.
Posted: Sun Jul 08, 2007 5:46 pm
by Wolfman Walt
Kashluk wrote:Or Fast Universal Car Keen In Teleportation.
We have a winner.
Posted: Sun Jul 08, 2007 7:52 pm
by Alexander
Wolfman Walt wrote:I'm pretty sure one of the interviews mentioned using the DC Subway system for fast travel.
Yeah, it did. But, strangely enough, they made they made a distinction between the subway system and fast travel.
IGN wrote:Just like the Metro of the present day, it's a fast way to get around the city but the presence of super mutants makes it a dicey proposition. Basically you can think of the Metro as a large dungeon that allows you to get from one area of the city to another relatively quickly. (There will also be a fast travel system like we saw in Oblivion but the details haven't been fleshed out yet.)
I have not played Oblivion, so I don't know... were there random encounters during fast travel?
Of course, the best way to not fuck it up is make it like it was in FO1&2...
Incidentally, that is the recipe for how to not fuck up anything i FO3.
I really don't see any other alternatives.
Edit:
Kashluk wrote:Or Fast Universal Car Keen In Teleportation.
And it makes for a nice abbreviation! Definitely the win.
Hint, hint, Bethesda.
Posted: Sun Jul 08, 2007 8:02 pm
by Killzig
no, there weren't any encounters while fast traveling in Oblivion. There were specific ambush points on the roads and encounters almost always consisted of you getting ambushed by bandits/fauna. zzz.
Posted: Wed Jul 11, 2007 3:22 am
by popscythe
The morrowind "Fast travel" were teleport areas. Go to the guy, talk, pay, teleport.
The oblivion fast travel was "click your map, click place, teleport and time has passes when you load the new map"
This methodology was pretty widely torn into by previous TES fans, simply because it not only made it abundant that the level scaling randomly generated world that exists between the towns in oblivion is complete trash and not worth a second look, but that the rest of the game is about two hours long on top of that. The only reason not to teleport in Oblivion was timed quests that you'd auto fail (or that just wouldn't let you teleport) and if you were a shitty gimick vampire and would get fucked for appearing into town in the middle of the day.
So I'll restate the question and answer for the kids at home.
Q "How are they going to do teleportation throughout their shitty small world in FanOust3"
A "Morrowind style, unless they think they won't take the same flak from the Oblivion style from us as they did from people who fucking like their shitty games"
Posted: Thu Jul 26, 2007 5:11 am
by mixmastermind
Supreme
Hi-powered
Inter-dimensional
Transportation.
Posted: Thu Jul 26, 2007 5:33 am
by Aonaran
One of the previews (several actually) have stated that they have some dude "dedicated" solely to making random encounters out in the wasteland. While they did say random encounters when they elaborated they gave the example of a guy fighting a radscopion "and stuff like that." So, anyways, hopefully that is just a poor choice of words.
Posted: Thu Jul 26, 2007 1:35 pm
by jetbaby
Why the fuck would there need to be fast travel, it's all set in and around one city. Fucking walk. OH NOEZ NEXT KWEST TWO BLOX OVER?!!?!?!? FAST RTRAVLER
Posted: Thu Jul 26, 2007 5:26 pm
by S4ur0n27
Posted: Thu Jul 26, 2007 5:55 pm
by Aonaran
Wolfman Walt wrote:I'm pretty sure one of the interviews mentioned using the DC Subway system for fast travel.
I talked to one of the journalists that saw the demo and he said you entered the subway, fought some enemies and then the demo just skipped ahead to them outside the next subway station. According to him whether or not the Subway is a fast travel or a more direct route / dungeon is still unclear.
Posted: Thu Jul 26, 2007 9:01 pm
by S4ur0n27
Aonaran wrote:dungeon
Don't ever mention that word!!
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That's what is the most frightening, in my eyes, when I think of Bethesda making Fallout : Oblivion and Morrowind had terribly boring dungeons.
Posted: Thu Jul 26, 2007 11:11 pm
by Aonaran
Cthulhu wrote:Like in FO1-2? Sure, why not. Let's just wait for the retarded acronym for "world map" now.
Vault-tec assisted travel system? Oh wait, fuck.