New S.T.A.L.K.E.R.!!!

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
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Reznorock
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New S.T.A.L.K.E.R.!!!

Post by Reznorock »

Allegedly S.T.A.L.K.E.R.- Clear Sky will be out sometime early 2008, my guess is it will probably be out more around mid 2008, BUT it's still gonna be out before Fo3-Daddy's little reject.

GSC Game World announces S.T.A.L.K.E.R.: Clear Sky for PC, the official prequel to the most atmospheric game of 2007 – Survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl. The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.

A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.



Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.



What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.

Experienced stalkers and newbies! Get ready for the new challenges in the exclusion zone in Q1 2008.

Game features:

Atmosphere of the Exclusion Zone
Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
A-Life-driven War of the Factions
Possibility to play and lead any faction to victory
Advanced A-Life system
Varied behaviour of NPC stalkers in the A-Life world
Advanced spectacular storyline scenes
Improved AI of computer-controlled characters
Skirting around dynamic obstacles by NPCs
Use of grenades by NPCs
Fast Travel
Improved concept of detectors, artifacts and anomalies
New system of upgrades for weapons and armor
Weapons and armor repair
Reworked HUD and PDA
New version of the game engine - X-Ray 1.5.
DirectX 10 renderer
Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
Cutting-edge and detailed game graphics (normal map)
Inverse kinematics
New animation engine

Full Story@ http://www.computerandvideogames.com/ar ... ?id=167570
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Post by DaC-Sniper »

this thread is not the DaC-ish standard, anyways,

http://www.nma-fallout.com/forum/album_ ... ic_id=2373
looks like Oblivion.

editó: fixed.
Last edited by DaC-Sniper on Thu Jul 12, 2007 5:12 pm, edited 1 time in total.
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Post by S4ur0n27 »

NMA wrote:Not Authorised
:cry:
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Post by Reznorock »

nice screens, graphics look somewhat the same, perhaps a tad bit crisper and a bit more detail
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Post by johnnygothisgun »

sounds pretty neat. for what its worth, stalker was a good game, if a little bit short. ive never played a game with a more immercive atmosphere
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Post by PiP »

how many years do ya think this one'll take? Place your bets!
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Post by Reznorock »

PiP wrote:how many years do ya think this one'll take? Place your bets!
"before Fo3-Daddy's little reject."
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Post by DaC-Sniper »

I am not playing Oblivion with guns, fools.
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Post by edhead »

johnnygothisgun wrote:ive never played a game with a more immercive atmosphere
and with shittier storytelling.
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Post by johnnygothisgun »

ok lol? i didnt think it was that bad. the game was clearly a little rushed, but what we got was an entertaining package. i, for one, loved it
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Post by POOPERSCOOPER »

Stalker was okay but had quite a few flaws that should be fairly easy to fix i would guess (interface, quests set up). I'm just glad we won't have to wait as long since they should have their shit together this time.
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Post by jetbaby »

Rushed, hahahahaha. No. Any bugs or poor storytelling were because of laziness. No game that takes seven years to make can be "rushed." They were slow or lazy. Either way I still enjoyed it.
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Post by PiP »

first they were trying to accomplish something they couldnt and in the final phase it was 'rushed' because the publisher kept his leg knee-deep in devs' collective ass.
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Re: New S.T.A.L.K.E.R.!!!

Post by Mechanurgist »

Reznorock wrote:and brings about a cataclysm on the brink of a catastrophe.
A what what? Is this English?

Stalker's atmosphere wasn't worth a seven year wait, and it's still just a shooter in essence.
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Re: New S.T.A.L.K.E.R.!!!

Post by Reznorock »

Mechanurgist wrote:
Reznorock wrote:and brings about a cataclysm on the brink of a catastrophe.
A what what? Is this English?

Stalker's atmosphere wasn't worth a seven year wait, and it's still just a shooter in essence.
was it a seven year wait? how many people were working on the project? That could be a reason why it took so long, that and the fact that some of the things they were trying to accomplish for the game would have made the game an even bigger hit had it come out even two years ago.

speaking of seven year wait periods, what about spore? it was announced in 2005 and is still sitting on the burner, we keep hearing crap about how it's all playable and they are just "fine tuning " it, but they have been fine tuning that damn thing for a good long time now on top of taking out content to push it out faster.

I think the Stalker:clear sky release will be much less buggy I imagine they are giving a good amount of the game a face lift while all the basics are already there and fine tuning it as well as adding to it what would probably amount to an expansion pack and a few content patches thus it will be out much faster than Shadow of Chernobyl and will most likely have more content as well as less bugs. I'm betting any changes, fixes and added content in The Chernobyl version will be worked into clear skys as well, im sure they have learned a little lesson in game design among other things and will do better this time around with all that experience under their belt.
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Post by jetbaby »

Spore was delayed until 2008. Keep up. They can't figure out how to actually do what they promised. :go figure: Looked like shit anyway.
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Post by SuperH »

Spore was not delayed. You keep up, it was reported as such but there was no change in the release date on the developers part at all, it's the same as it's always been.

It is still going to be a while though.
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Post by Smiley »

STALKER is a realism reject with far too much walking.
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Post by Redeye »

Smiley wrote:STALKER is a realism reject with far too much walking.
Just watched it last night.


Haven't played the game yet.

Does it go all Call of Cthulhu when you piss off the Zone or is it just radiation barriers/etc. ?
I mean the wacky visual and audio effects.

Time to save some cash for an excursion.


Is this the one that turned out to be a hoax?
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Post by SuperH »

Well vehicles were originally planned, and there are mods for them. I bet they'll include them in the sequel, now that they've got a little more time to iron them out.
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