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Best new (old) feature in FO2

Posted: Thu Aug 09, 2007 11:41 pm
by fallout ranger
I think it's gotta be the vastly improved NPC system.

Posted: Fri Aug 10, 2007 12:19 am
by Thor Kaufman
I like the take all for the inventory system and the new money system

Posted: Fri Aug 10, 2007 12:21 am
by fallout ranger
Thor Kaufman wrote:I like the take all for the inventory system and the new money system

GOD BLESS THE TAKE ALL BUTTON!!! :salute::salute::salute::salute:

Posted: Fri Aug 10, 2007 1:18 am
by PsychoSniper5
Improved party npc commands

Posted: Thu Aug 30, 2007 12:10 am
by popscythe
PsychoSniper5 wrote:Improved party npc commands
And how.

Posted: Thu Aug 30, 2007 9:18 pm
by fallout ranger
Of course, that would mean you are calling that horribly fucked up system they had in FO1 comparable to FO2's.

Posted: Thu Aug 30, 2007 9:51 pm
by Dogmeatlives
Improved graphics of course... and more funny jokes that make me smile.

Posted: Thu Aug 30, 2007 9:53 pm
by fallout ranger
Dogmeatlives wrote:Improved graphics of course...
What?

Posted: Thu Aug 30, 2007 9:55 pm
by Dogmeatlives
fallout ranger wrote:
Dogmeatlives wrote:Improved graphics of course...
What?
I was kidding... What I like about FO2 is that they only fixed what was broken and the rest of the time was spent expanding on the story and the FO universe. That took balls, and a lack of money/time.

Posted: Thu Aug 30, 2007 10:01 pm
by fallout ranger
Dogmeatlives wrote: That took balls, and a lack of money/time.
:rofl:

Posted: Fri Aug 31, 2007 9:09 am
by Nameless_One
yes,take all button was a very good improvement but improvement on NPC control system was a little buggy.

And oh yeah...also improved taunts & jokes, I still didn`t see better at any new games.

Posted: Fri Aug 31, 2007 10:47 pm
by fallout ranger
I kept getting this thing where cassidy's combat controls would reset and he'd start punching people at the worst times.

Posted: Sat Sep 01, 2007 7:37 am
by Kashluk
Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.

Posted: Sat Sep 01, 2007 10:22 am
by Nameless_One
:director: Be absuletely sure you won`t hit me!

:bored: Who cares?...

Posted: Sat Sep 01, 2007 10:46 am
by popscythe
Kashluk wrote:Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.
The entire game was really really buggy.

That's what makes a game amazing. When you get completely fucking screwed over by the game, left and right, and the rest of the game makes you so gleeful that you plunge on regardless, clutching the manual to your breast like it needs man milk.

Posted: Sun Sep 02, 2007 7:40 am
by Pherdnut
Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.

Posted: Tue Sep 04, 2007 12:11 am
by popscythe
Pherdnut wrote:Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.

Also, you bethesda employee fucking asshole, stop posting about good games with the intent to justify what your shitty fucking company has removed from fallout, ESPECIALLY if you don't even know what the fuck gambling and barter (two very, very self descriptive skills) are for.

Fuck you.

Posted: Tue Sep 04, 2007 8:01 am
by Nameless_One
popscythe wrote:
Pherdnut wrote:Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.
Agreed,exactly...you can make easier&more money also spend it at the point where you stand just by stealing from the two merchants from San Francisco main street,buy some things as much as you can with stolen cash+your cash,steal back all money,make a bigger trade with stolen money...and goes on.They sell nearly all types of best stuff(mostly guns and lots of ammo) :dribble:

Posted: Tue Sep 04, 2007 6:36 pm
by fallout ranger
Pherdnut wrote:Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.
So buying and selling goods is not useful?

Posted: Wed Sep 05, 2007 7:57 am
by Nameless_One
fallout ranger wrote:
Pherdnut wrote:Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.
So buying and selling goods is not useful?
Probably he was playin` the game like a 3D-Shooter ; Seek - Kill - Destroy - Pickup goodies - repeat...