Page 1 of 1

bogeys and advanced traits

Posted: Wed Aug 29, 2007 8:15 pm
by fallout ranger
My idea, not a *major* factor in gameplay.


Well anyway, you know how this works if you've ever played PnP games or the like. I think it would be pretty neat to have special traits and negative traits NOT COVERED BY THE REGULAR TRAIT SYSTEM. It would include small things like

Positive
Can sleep anywhere
literacy
linguist (can learn languages)

Negative
drunk
gambling addiction
kleptomaniac
phobias (snakes, spiders)
poor eyesight

Basically it would take into account smaller things than in FO1/2. However, it could only work if they were randomly generated.

Re: bogeys and advanced traits

Posted: Thu Aug 30, 2007 12:00 am
by popscythe
fallout ranger wrote:wailing and gnashing of teeth
Nah, dude let rotting corpses lie.

If you are interested in making a new fallout game, you should stop, collaborate and listen, reskin oblivion with some HDR that glistens.

That's the only thing that will ever sell. Oblivion. You know why?

http://www.youtube.com/watch?v=rN2VqFPNS8w

Lack of education.