Interview with Pagliarulo at GameTap
Interview with Pagliarulo at GameTap
<strong>[ Game -> Interview ]</strong> - More info on <a href="#Emil Pagliarulo">Person: Emil Pagliarulo</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p><a href="http://www.gametap.com/home/index.html" target="_blank">GameTap</a> has done a long interview with Emil Pagliarulo. Short excerpt:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em><strong>GameTap: Obviously, the Fallout series has its share of fans that are expecting a certain look and gameplay mechanics out of Fallout 3, but how do you take that into account while making the game accessible to someone that has never even heard of the series before?</strong> </em></p><p><em><strong>Emil Pagliarulo:</strong> As for look, Fallout has some amazing art direction, thanks to our lead artist, Istvan Pely. The game has that classic Fallout vibe--it’s postapocalyptic, yet mixed with the remnants of pseudo-1950s sci world. </em></p><p><em>For the player--and for right now, that player is me, testing the game--it’s just an incredibly visually interesting world to explore. You know, you’re walking down an abandoned street...you pass through a blown-out wall of one building, climb up some rubble to get onto a low roof...and then, in the distance, you see the destroyed Washington Monument. It’s pretty surreal. I don’t think any player is going to have trouble “getting” or appreciating the setting, not by a long shot. </em></p><p><em>Now, as far as mechanics are concerned, Fallout 3 definitely is a lot different than the previous games. In that regard, it’s much more accessible. It’s first- and third-person, and it will be pretty easy to pick up and play, whether on the console or the PC. This, in my opinion, is one of the best things about the game. I mean, if you’ve played a game in the last 10 years, playing Fallout 3 will be second nature. (...)</em></p><p><em><strong>GameTap: I never played the game all the way through this way, but I will admit that in Fallout 2, I mucked with my character's stats and did a good few hours with a character of intelligence of 2 or something, and it was interesting seeing the reactions to my character’s mental deficiencies--I couldn't even speak, I just grunted. I’ve heard that in Fallout 3 intelligence doesn’t affect dialogue, that it’s almost all in speech or charisma. Is there a specific reason? Why can’t I wander around as some sort of nuclear cro-magnon?</strong> </em></p><p><em><strong>Emil Pagliarulo:</strong> It really all comes down to the best way to balance our resources and our time, and concentrate on the things that really matter. Throughout the game, the player has so many choices, so many ways to define their character, we don’t want to get hung up on something like that.</em></p></blockquote><p>Read: <a href="http://www.gametap.com/home/read/articl ... 403ea50dc8" target="_blank">GameTap's interview with Emil Pagliarulo</a></p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
<p><a href="http://www.gametap.com/home/index.html" target="_blank">GameTap</a> has done a long interview with Emil Pagliarulo. Short excerpt:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em><strong>GameTap: Obviously, the Fallout series has its share of fans that are expecting a certain look and gameplay mechanics out of Fallout 3, but how do you take that into account while making the game accessible to someone that has never even heard of the series before?</strong> </em></p><p><em><strong>Emil Pagliarulo:</strong> As for look, Fallout has some amazing art direction, thanks to our lead artist, Istvan Pely. The game has that classic Fallout vibe--it’s postapocalyptic, yet mixed with the remnants of pseudo-1950s sci world. </em></p><p><em>For the player--and for right now, that player is me, testing the game--it’s just an incredibly visually interesting world to explore. You know, you’re walking down an abandoned street...you pass through a blown-out wall of one building, climb up some rubble to get onto a low roof...and then, in the distance, you see the destroyed Washington Monument. It’s pretty surreal. I don’t think any player is going to have trouble “getting” or appreciating the setting, not by a long shot. </em></p><p><em>Now, as far as mechanics are concerned, Fallout 3 definitely is a lot different than the previous games. In that regard, it’s much more accessible. It’s first- and third-person, and it will be pretty easy to pick up and play, whether on the console or the PC. This, in my opinion, is one of the best things about the game. I mean, if you’ve played a game in the last 10 years, playing Fallout 3 will be second nature. (...)</em></p><p><em><strong>GameTap: I never played the game all the way through this way, but I will admit that in Fallout 2, I mucked with my character's stats and did a good few hours with a character of intelligence of 2 or something, and it was interesting seeing the reactions to my character’s mental deficiencies--I couldn't even speak, I just grunted. I’ve heard that in Fallout 3 intelligence doesn’t affect dialogue, that it’s almost all in speech or charisma. Is there a specific reason? Why can’t I wander around as some sort of nuclear cro-magnon?</strong> </em></p><p><em><strong>Emil Pagliarulo:</strong> It really all comes down to the best way to balance our resources and our time, and concentrate on the things that really matter. Throughout the game, the player has so many choices, so many ways to define their character, we don’t want to get hung up on something like that.</em></p></blockquote><p>Read: <a href="http://www.gametap.com/home/read/articl ... 403ea50dc8" target="_blank">GameTap's interview with Emil Pagliarulo</a></p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
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Haha, so dumb characters have exactly the same dialogue options as smart characters. This shit gets worse and worse, i wish i could turn back the hands of time. Now the next thing they tell us is, that you can´t fuck a prostitute in the ass, a well known feature of the Fallout series, as some of you might remember.
Stop reading here. You suck.
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Re: Interview with Pagliarulo at GameTap
Thanks and good night.Emil Pagliarulo regarding speech options not getting affected by INTELLIGENCE and the reason for that wrote:It really all comes down to the best way to balance our resources and our time, and concentrate on the things that really matter.
Re: Interview with Pagliarulo at GameTap
Instead of Maturity Ratings...what about an IQ-RATING.JHMN wrote:<strong>[ Game -> Interview ]</strong> .... I mean, if you’ve played a game in the last 10 years, playing Fallout 3 will be second nature. (...)</em></p><p><em><strong>...Briosafreak's Fallout 3 Blog</a></p>
IQ-Rating = No IQ Requried
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Whether you believe him or not there are alot of things in this article that you can hold him to his word on, for example:
- Use of dialog to resolve all quest related situations in place of combat including the "end boss"
- Prevalence of moral gray area in quests contrasting the black and white nature of the Megaton quest (still puzzles me why this was in the demo, let alone the first goddamned town in the game)
- Actual mention of Melee combat (why has it taken this long to hear word 1 about melee?)
- Use of dialog to resolve all quest related situations in place of combat including the "end boss"
- Prevalence of moral gray area in quests contrasting the black and white nature of the Megaton quest (still puzzles me why this was in the demo, let alone the first goddamned town in the game)
- Actual mention of Melee combat (why has it taken this long to hear word 1 about melee?)
my vocabulary skills is above you.
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I dont think hes saying that int doesn't affect dialog, I think he just means that they aren't going to go through the game and make a retarded view of all the dialog for someone who picks an INT of 1. Having an INT of 1 will just limit your dialog choices, I would think. It kinda sucks knowing that the dialog won't be supper dynamic but It's perfectly understandable with the big budgets and shit. The retard dialog was just a small part of FO1 or FO2.
Edit: NVM i didn't read all of the second questions because Draudnaught fucked up the thread.
Edit: NVM i didn't read all of the second questions because Draudnaught fucked up the thread.
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Oh shit! Its the Super Master that spawned from another FEV Lab!
I think they aligned the BOS with the Enclave in FO3, because otherwise the BOS never would have made it out east without vertibirds and the Enclave never would have survived without reinforcements (in this case via Brotherhood of Steel). Which is stupid because neither one liked each other in FO2.
What pisses me off though is why they couldn't just use everything from Van Buren.
I think they aligned the BOS with the Enclave in FO3, because otherwise the BOS never would have made it out east without vertibirds and the Enclave never would have survived without reinforcements (in this case via Brotherhood of Steel). Which is stupid because neither one liked each other in FO2.
What pisses me off though is why they couldn't just use everything from Van Buren.
Last edited by SenisterDenister on Fri Sep 07, 2007 1:34 am, edited 1 time in total.