Interview with Pagliarulo at GameTap

Comment on events and happenings in the Fallout community.
User avatar
JHMN
Vault Dweller
Vault Dweller
Posts: 103
Joined: Sat Jan 15, 2005 6:52 pm

Interview with Pagliarulo at GameTap

Post by JHMN »

<strong>[ Game -> Interview ]</strong> - More info on <a href="#Emil Pagliarulo">Person: Emil Pagliarulo</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p><a href="http://www.gametap.com/home/index.html" target="_blank">GameTap</a> has done a long interview with Emil Pagliarulo. Short excerpt:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em><strong>GameTap: Obviously, the Fallout series has its share of fans that are expecting a certain look and gameplay mechanics out of Fallout 3, but how do you take that into account while making the game accessible to someone that has never even heard of the series before?</strong> </em></p><p><em><strong>Emil Pagliarulo:</strong> As for look, Fallout has some amazing art direction, thanks to our lead artist, Istvan Pely. The game has that classic Fallout vibe--it&rsquo;s postapocalyptic, yet mixed with the remnants of pseudo-1950s sci world. </em></p><p><em>For the player--and for right now, that player is me, testing the game--it&rsquo;s just an incredibly visually interesting world to explore. You know, you&rsquo;re walking down an abandoned street...you pass through a blown-out wall of one building, climb up some rubble to get onto a low roof...and then, in the distance, you see the destroyed Washington Monument. It&rsquo;s pretty surreal. I don&rsquo;t think any player is going to have trouble &ldquo;getting&rdquo; or appreciating the setting, not by a long shot. </em></p><p><em>Now, as far as mechanics are concerned, Fallout 3 definitely is a lot different than the previous games. In that regard, it&rsquo;s much more accessible. It&rsquo;s first- and third-person, and it will be pretty easy to pick up and play, whether on the console or the PC. This, in my opinion, is one of the best things about the game. I mean, if you&rsquo;ve played a game in the last 10 years, playing Fallout 3 will be second nature. (...)</em></p><p><em><strong>GameTap: I never played the game all the way through this way, but I will admit that in Fallout 2, I mucked with my character's stats and did a good few hours with a character of intelligence of 2 or something, and it was interesting seeing the reactions to my character&rsquo;s mental deficiencies--I couldn't even speak, I just grunted. I&rsquo;ve heard that in Fallout 3 intelligence doesn&rsquo;t affect dialogue, that it&rsquo;s almost all in speech or charisma. Is there a specific reason? Why can&rsquo;t I wander around as some sort of nuclear cro-magnon?</strong> </em></p><p><em><strong>Emil Pagliarulo:</strong> It really all comes down to the best way to balance our resources and our time, and concentrate on the things that really matter. Throughout the game, the player has so many choices, so many ways to define their character, we don&rsquo;t want to get hung up on something like that.</em></p></blockquote><p>Read: <a href="http://www.gametap.com/home/read/articl ... 403ea50dc8" target="_blank">GameTap's interview with Emil Pagliarulo</a></p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
User avatar
DaC-Sniper
Vault Hero
Vault Hero
Posts: 1030
Joined: Tue Oct 31, 2006 9:07 am
Location: Zombiemall
Contact:

Post by DaC-Sniper »

Haha, so dumb characters have exactly the same dialogue options as smart characters. This shit gets worse and worse, i wish i could turn back the hands of time. Now the next thing they tell us is, that you can´t fuck a prostitute in the ass, a well known feature of the Fallout series, as some of you might remember.
Dreadnought
Devil times three go climb a tree
Devil times three go climb a tree
Posts: 3995
Joined: Wed May 09, 2007 9:32 pm
Contact:

Re: Interview with Pagliarulo at GameTap

Post by Dreadnought »

Emil Pagliarulo regarding speech options not getting affected by INTELLIGENCE and the reason for that wrote:It really all comes down to the best way to balance our resources and our time, and concentrate on the things that really matter.
Thanks and good night. :bong:
User avatar
Maximous
Vault Dweller
Vault Dweller
Posts: 119
Joined: Fri Feb 28, 2003 5:31 am

Re: Interview with Pagliarulo at GameTap

Post by Maximous »

JHMN wrote:<strong>[ Game -> Interview ]</strong> .... I mean, if you’ve played a game in the last 10 years, playing Fallout 3 will be second nature. (...)</em></p><p><em><strong>...Briosafreak's Fallout 3 Blog</a></p>
Instead of Maturity Ratings...what about an IQ-RATING.


IQ-Rating = No IQ Requried
User avatar
Aonaran
Striding Hero
Striding Hero
Posts: 1261
Joined: Wed May 25, 2005 8:02 pm

Post by Aonaran »

You need one more assman.
my vocabulary skills is above you.
Dreadnought
Devil times three go climb a tree
Devil times three go climb a tree
Posts: 3995
Joined: Wed May 09, 2007 9:32 pm
Contact:

Post by Dreadnought »

Image
���������
User avatar
Aonaran
Striding Hero
Striding Hero
Posts: 1261
Joined: Wed May 25, 2005 8:02 pm

Post by Aonaran »

The whole INT dialog options thing is old news, I think the rest of the inverview the things he says are more or less in cotrast to the picture Todd and Pete have been painting with their own shit and a wide brush and therefore more worthy of conversation.
my vocabulary skills is above you.
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5081
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

:dribble:
Dreadnought
Devil times three go climb a tree
Devil times three go climb a tree
Posts: 3995
Joined: Wed May 09, 2007 9:32 pm
Contact:

Post by Dreadnought »

I have a fucking headache of this shit I posted up there lol.
���������
User avatar
Urizen
Vault Hero
Vault Hero
Posts: 1034
Joined: Mon Jun 20, 2005 10:55 pm
Location: London. The pub, not the city
Contact:

Post by Urizen »

DaC-Sniper wrote:Haha, so dumb characters have exactly the same dialogue options as smart characters.
that's old news, and it's also perfectly understandable in a fully voiced game.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Fallout 3 wrote:*Rumors
*Brotherhood of Steel
*Gray Fox
*Bye
What's Emile talking about? there's plenty of dumb dialogue in the game!
Last edited by VasikkA on Wed Sep 05, 2007 2:40 pm, edited 1 time in total.
User avatar
Aonaran
Striding Hero
Striding Hero
Posts: 1261
Joined: Wed May 25, 2005 8:02 pm

Post by Aonaran »

Whether you believe him or not there are alot of things in this article that you can hold him to his word on, for example:

- Use of dialog to resolve all quest related situations in place of combat including the "end boss"
- Prevalence of moral gray area in quests contrasting the black and white nature of the Megaton quest (still puzzles me why this was in the demo, let alone the first goddamned town in the game)
- Actual mention of Melee combat (why has it taken this long to hear word 1 about melee?)
my vocabulary skills is above you.
User avatar
fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2205
Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:

Post by fallout ranger »

One more feature of an RPG, gone. What is the point of intelligence if it serves no major function?
does this work
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

fallout ranger wrote:One more feature of an RPG, gone. What is the point of intelligence if it serves no major function?
Qualification for science perks?

Individual things could still be tagged to it.
User avatar
fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2205
Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:

Post by fallout ranger »

But still no major function, like speech. Possibly the most important thing in Fallout.
does this work
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

fallout ranger wrote:But still no major function, like speech. Possibly the most important thing in Fallout.
Yeah, I'm gonna miss ::Snargle!::
User avatar
POOPERSCOOPER
Paparazzi
Paparazzi
Posts: 5035
Joined: Sat Apr 05, 2003 1:50 am
Location: California

Post by POOPERSCOOPER »

I dont think hes saying that int doesn't affect dialog, I think he just means that they aren't going to go through the game and make a retarded view of all the dialog for someone who picks an INT of 1. Having an INT of 1 will just limit your dialog choices, I would think. It kinda sucks knowing that the dialog won't be supper dynamic but It's perfectly understandable with the big budgets and shit. The retard dialog was just a small part of FO1 or FO2.


Edit: NVM i didn't read all of the second questions because Draudnaught fucked up the thread.
Join us on IRC at #fallout on the gamesurge.net network.
Killzig
Hero of the Desert
Hero of the Desert
Posts: 1724
Joined: Thu Apr 18, 2002 3:18 am
Location: The Wastes
Contact:

Post by Killzig »

Emil Pagliarulo: How do you know there is an end boss, huh? Huh?!
because it's a console game and you've already revealed you have mini-bosses. (awful ones at that)...
The answer to your first question is shaddup.
User avatar
SenisterDenister
Haha you're still not there yet
Haha you're still not there yet
Posts: 3535
Joined: Mon Apr 23, 2007 3:03 pm
Location: Cackalackyland

Post by SenisterDenister »

Oh shit! Its the Super Master that spawned from another FEV Lab!


I think they aligned the BOS with the Enclave in FO3, because otherwise the BOS never would have made it out east without vertibirds and the Enclave never would have survived without reinforcements (in this case via Brotherhood of Steel). Which is stupid because neither one liked each other in FO2.


What pisses me off though is why they couldn't just use everything from Van Buren.
Last edited by SenisterDenister on Fri Sep 07, 2007 1:34 am, edited 1 time in total.
Killzig
Hero of the Desert
Hero of the Desert
Posts: 1724
Joined: Thu Apr 18, 2002 3:18 am
Location: The Wastes
Contact:

Post by Killzig »

because it was already out there and they wanted to take the game in their "own direction" ...

Anyone else thinking that DADDY will be the big foozle at the end of the game and he'll be MASTER REDUX?
The answer to your first question is shaddup.
Post Reply