NMA Presents: Fallout's 10th Anniversary
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NMA Presents: Fallout's 10th Anniversary
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<p>To commemorate the 10th anniversary of the release of the original <em>Fallout</em>, <strong>NMA</strong> has started releasing a collection of previously unreleased artwork and documents from the game.</p><blockquote><p><em>In early October, 1997, thousands of discs were being churned out by a
nondescript factory. The discs were not quite as nondescript, as they
contained a game that is still being hailed today as one of the
greatest cRPGs of all time. This...is Fallout.
Now, 10 years later, No Mutants Allowed (also around 9 years of
age) and others are bringing you some stuff to reminisce over.
Pictures, talks, docs. Everything short of Harold's head.</em>
</p></blockquote><p>First up:</p><blockquote><p> </p><p><em>Chris Taylor brings you the <a href="http://www.nma-fallout.com/content.php?page=mrhandy" target="_self">Mr Handy design doc</a>,
a small little scribble from the days of Fallout GURPS. And yes,
indeed, mr Taylor is not an artist. You can download the original .doc <a href="http://www.nma-fallout.com/forum/dload. ... le_id=1086" target="_self">here</a>.</em></p><p> </p></blockquote><p>Next:</p><blockquote><p><em>10 years ago on this date, the official site was <a href="http://www.nma-fallout.com/fallout1/off ... /log.shtml" target="_self">updated with this message</a>:</em></p><p><em>Project Update:
We are starting to put together "final candidates." These are CDs that
could possibly be final versions, if we experience no major bugs during
the testing phase. The Quality Assurance team is staying extra late to
go over the latest version. As soon as we silver, and can confirm the
lack of major crash bugs or other stop shipment style bugs, we'll be
posting here... -- 23 Sep 1997
A glorious date. To commemorate, NMA brings you 4 piece of Leonard Boyarsky's original concept art, with thanks to Leonard himself.
</em>
</p><em><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2488" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2489" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2490" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2492" target="_self"> </a></em> <em>
Leonard gives the following descriptions:
Fallout Tales #2: larger version of the painting I did for the Fallout Tales #2 loading screen
Fallout Tales #2 sketch: original sketch for above - interesting story
behind this image. Jason and I had already done a first draft of the
story for FO2, and at one point the player was to be ambushed by
lobotomized creatures (lobotomites), when a renegade brotherhood
soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was
an illustration of a scene from FO2. Of course, the story was changed
after FO1 was released, but it seemed like a good idea at the time.
Gretch: it's gretch, man
Skill Guy: this is the first ever drawing of the 'skill guy' as I
originally called him. I did it to show everyone what I was going on
about. It was then given to George Almond, who did the first few
initial cards (and began the progression from what you see in this pic
to the final version). Tramell Isaac (T.Ray) then took over the cards
and did the rest of them, finalizing his 'look'.</em>
<p> </p></blockquote><blockquote><p>Hard to believe it's been 10 years. Just goes to show how timeless the <em>Fallout </em>series is. </p><p>Thanks to <strong>Brother None</strong> for letting me know. He's consolidated their anniversary stuff into one page, which you can find <a target="_self" href="http://www.nma-fallout.com/article.php? ... blockquote>
<p>To commemorate the 10th anniversary of the release of the original <em>Fallout</em>, <strong>NMA</strong> has started releasing a collection of previously unreleased artwork and documents from the game.</p><blockquote><p><em>In early October, 1997, thousands of discs were being churned out by a
nondescript factory. The discs were not quite as nondescript, as they
contained a game that is still being hailed today as one of the
greatest cRPGs of all time. This...is Fallout.
Now, 10 years later, No Mutants Allowed (also around 9 years of
age) and others are bringing you some stuff to reminisce over.
Pictures, talks, docs. Everything short of Harold's head.</em>
</p></blockquote><p>First up:</p><blockquote><p> </p><p><em>Chris Taylor brings you the <a href="http://www.nma-fallout.com/content.php?page=mrhandy" target="_self">Mr Handy design doc</a>,
a small little scribble from the days of Fallout GURPS. And yes,
indeed, mr Taylor is not an artist. You can download the original .doc <a href="http://www.nma-fallout.com/forum/dload. ... le_id=1086" target="_self">here</a>.</em></p><p> </p></blockquote><p>Next:</p><blockquote><p><em>10 years ago on this date, the official site was <a href="http://www.nma-fallout.com/fallout1/off ... /log.shtml" target="_self">updated with this message</a>:</em></p><p><em>Project Update:
We are starting to put together "final candidates." These are CDs that
could possibly be final versions, if we experience no major bugs during
the testing phase. The Quality Assurance team is staying extra late to
go over the latest version. As soon as we silver, and can confirm the
lack of major crash bugs or other stop shipment style bugs, we'll be
posting here... -- 23 Sep 1997
A glorious date. To commemorate, NMA brings you 4 piece of Leonard Boyarsky's original concept art, with thanks to Leonard himself.
</em>
</p><em><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2488" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2489" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2490" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2492" target="_self"> </a></em> <em>
Leonard gives the following descriptions:
Fallout Tales #2: larger version of the painting I did for the Fallout Tales #2 loading screen
Fallout Tales #2 sketch: original sketch for above - interesting story
behind this image. Jason and I had already done a first draft of the
story for FO2, and at one point the player was to be ambushed by
lobotomized creatures (lobotomites), when a renegade brotherhood
soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was
an illustration of a scene from FO2. Of course, the story was changed
after FO1 was released, but it seemed like a good idea at the time.
Gretch: it's gretch, man
Skill Guy: this is the first ever drawing of the 'skill guy' as I
originally called him. I did it to show everyone what I was going on
about. It was then given to George Almond, who did the first few
initial cards (and began the progression from what you see in this pic
to the final version). Tramell Isaac (T.Ray) then took over the cards
and did the rest of them, finalizing his 'look'.</em>
<p> </p></blockquote><blockquote><p>Hard to believe it's been 10 years. Just goes to show how timeless the <em>Fallout </em>series is. </p><p>Thanks to <strong>Brother None</strong> for letting me know. He's consolidated their anniversary stuff into one page, which you can find <a target="_self" href="http://www.nma-fallout.com/article.php? ... blockquote>
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There wasn't even a barrel. They were licking the discarded rusty iron hoops.VasikkA wrote:What, they've already scraped the bottom of the Van Buren barrel?
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We have an interview with Jason D. Anderson up now
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http://www.nma-fallout.com/fallout1/off ... /log.shtmlDogmeatlives wrote:So what was the official release date?
Project Update: Fallout DOS/Win95 should be in stores by the time you read this. The Mac version was sent to the duplicators today, and should be in the stores shortly. European and rest of world releases are unknown at this time, but we are working on the localized versions right now. The Feedback page returns! (just in time for your comments, too.) -- 7 Oct 1997 @ 1600 PST
Project Update: Well, it's done. We shipped Fallout!
Actually, we silvered today, which means that we should be in major stores by Oct 10. So, it hasn't really shipped yet, but the duplication and manufacturing has begun! Shipped, silver - hey, we're done! -- 1 Oct 1997 @ 1615 PST
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
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it's amazing how deep your rectum goes. I bet you have the VB source code hidden up there. Keep digging.Brother None wrote:Years, just like all the Van Buren design docs, images and demo that we hid for 5 yearsSmiley wrote:Very nice. Wonder how long they've been hiding the sketches?![]()
You guys, always such a laugh.
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Nope, sorry. Nothing like that.Killzig wrote:it's amazing how deep your rectum goes. I bet you have the VB source code hidden up there. Keep digging.Brother None wrote:Years, just like all the Van Buren design docs, images and demo that we hid for 5 yearsSmiley wrote:Very nice. Wonder how long they've been hiding the sketches?![]()
You guys, always such a laugh.
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
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