Super-dumb question
- Max-Violence
- Wandering Hero
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Super-dumb question
How might I assign the normal World Map to my campaign? The campaign editor wants a .png instead of a .zar (of which the Worldmap is - I know 'cause I extracted the thing), so um... WTF?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Max-Violence
- Wandering Hero
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Yea I kinda figured that part, but I dunno how to do a zar -> png. I thought that's what "Recurse" was for, but when I have that checked, the editor still asks for a png.
This is really silly - I just want to use the normal World Map image for my campaign, and I just can't figure it out! *sigh*
This is really silly - I just want to use the normal World Map image for my campaign, and I just can't figure it out! *sigh*
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Jimmyjay86
- Hero of the Glowing Lands
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- OnTheBounce
- TANSTAAFL
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How about something a bit simpler than all of that mumbo-jumbo verging on graphical voodoo?
It's very simple, really: Open the core campaign and modify if to be your CAM file. All of that superfluous info will be dumped as you import your own data, but the relevant part(s) that you want will stay.
Okay, back to dragging all of my worldly possessions down three doors...
Cheers,
OTB
It's very simple, really: Open the core campaign and modify if to be your CAM file. All of that superfluous info will be dumped as you import your own data, but the relevant part(s) that you want will stay.
Okay, back to dragging all of my worldly possessions down three doors...
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Forty-six & Two
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Sounds like a good idea...OnTheBounce wrote:How about something a bit simpler than all of that mumbo-jumbo verging on graphical voodoo?
It's very simple, really: Open the core campaign and modify if to be your CAM file. All of that superfluous info will be dumped as you import your own data, but the relevant part(s) that you want will stay.
Okay, back to dragging all of my worldly possessions down three doors...
Cheers,
OTB
Anyways, where ya going OTB? Long trip?
- Max-Violence
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Uh? Where in the campaign.txt is what pic to use for the World Map defined? I dun see it...OnTheBounce wrote:It's very simple, really: Open the core campaign and modify if to be your CAM file. All of that superfluous info will be dumped as you import your own data, but the relevant part(s) that you want will stay.
46 & 2: He's moving to a different apartment. How do I know this? I'm an omnipresent deity who sees all and knows all.
Or OTB told me... one of the three...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
This is what I did... Open campaign editor.. then open BOS.cam, the import your CAMPAIGN.txt, and you'll still have the world map, but it will use your info,missions, if you edited the generic.txt right......the save it as something else..... works good for
Max-Violence wrote:Uh? Where in the campaign.txt is what pic to use for the World Map defined? I dun see it...OnTheBounce wrote:It's very simple, really: Open the core campaign and modify if to be your CAM file. All of that superfluous info will be dumped as you import your own data, but the relevant part(s) that you want will stay.
46 & 2: He's moving to a different apartment. How do I know this? I'm an omnipresent deity who sees all and knows all.
Or OTB told me... one of the three...
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
- OnTheBounce
- TANSTAAFL
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Yes, that's exactly what I was (apparently fruitlessly) trying to tell Max to do.GrimJim wrote:Open campaign editor.. then open BOS.cam, the import your CAMPAIGN.txt, and you'll still have the world map, but it will use your info,missions
46+2: Max is right, all I did was move three doors down, but since the phone company took their sweet-assed time about getting my new line hooked up, I may as well have been on the dark side of the moon as this forum is concerned.
It's good to be back and all that.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Jimmyjay86
- Hero of the Glowing Lands
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- OnTheBounce
- TANSTAAFL
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- Joined: Thu Apr 18, 2002 8:39 am
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- Max-Violence
- Wandering Hero
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Well, there's something I don't hear everydayOnTheBounce wrote:Max is right
As soon as I get off my lazy ass can find the time, I'll get back into mappin' for Revenge.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006