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Quartermaster Lists

Posted: Tue Jul 16, 2002 6:00 am
by Cranberry
A bit of an unconventional question. When the game loads a quartermaster list for a given area, does it load the entries in sequence (ie top to bottom on the list) or simultaneously?

What I'm trying to do is change the Quartermaster's system of '200 shells is good for the whole game'. My plan is this; have entries in sequence:

{mission03;-10000;entities/items/ammo/ammo12Guage.ent}
{mission03;100;entities/items/ammo/ammo12Guage.ent}

Thus he'll clear any 12 Gauge Shells he already has on completion of Mission03 and stock up 100. Voila, limited but unlimited ammunition.

Will this work?

Posted: Tue Jul 16, 2002 7:36 am
by Section8
The logic seems right, but I think it would have to be tested. Let us know if it works out.

Posted: Tue Jul 16, 2002 8:19 am
by Cranberry
The first test seems to say that it won't work, but testing continues. It's good to be sure.

Posted: Tue Jul 16, 2002 8:49 am
by Cranberry
The method shown above works. <burns>Excellent.</burns>

I made a mistake in the first test, producing erroneous results (there are about 500 000 copies of campaign.txt floating around in the various subdirectories of FoT (and at least two Core folders) and I got the wrong one).

Posted: Tue Jul 16, 2002 11:08 am
by Red
Hehe, you sir, need to extract your files properly, as there's only one core directory...

Posted: Tue Jul 16, 2002 6:47 pm
by Jimmyjay86
Your directory should look like this, more or less:

Image

Posted: Tue Jul 16, 2002 9:47 pm
by Cranberry
It's like a messy room. It looks godawful, but the person living in it knows more or less where everything is.

If anyone else would like to try this, I can give a copy of the recycling ammo part of the QM list for editing (since it takes a long time to make this part of the list from scratch).