Page 1 of 1
Doom 3 mod?
Posted: Mon Nov 12, 2007 11:44 pm
by Redeye
Re: Doom 3 mod?
Posted: Mon Nov 12, 2007 11:57 pm
by Dreadnought
Posted: Tue Nov 13, 2007 1:16 am
by Thor Kaufman
yes, but does it have soil erosion?
Posted: Tue Nov 13, 2007 3:03 am
by sarge112
Hopefully, but i could live with out it
Posted: Tue Nov 13, 2007 5:02 am
by UniversalLogic34
a rather interesting and innovative concept. i like the way you can move and stop... really is the best turn based action type of hybrid play i've seen. wonder how it actually plays out though...
This kind of sit-down-and-go gameplay looks promising. simply stop and pause when resorting to strategical analysis... that would be a bit out of line in NPC interactions though... so i'm not sure how it woudl work out in a finished product (as i hinted above).
everything else about this looks terrible. absolutely terrible.
really, i think everyone is just dogging on Bethesda for the oblivion like interface... it has become more than fashionable in this community...
...is resorting to DooM an improvment??
Posted: Tue Nov 13, 2007 6:42 am
by Redeye
UniversalLogic34 wrote:a rather interesting and innovative concept. i like the way you can move and stop... really is the best turn based action type of hybrid play i've seen. wonder how it actually plays out though...
This kind of sit-down-and-go gameplay looks promising. simply stop and pause when resorting to strategical analysis... that would be a bit out of line in NPC interactions though... so i'm not sure how it woudl work out in a finished product (as i hinted above).
everything else about this looks terrible. absolutely terrible.
really, i think everyone is just dogging on Bethesda for the oblivion like interface... it has become more than fashionable in this community...
...is resorting to DooM an improvment??
Well, if Stalker system could have the maximum physics from Half Life 2 plus Stealth and AI/evidence trail from Thief plus grab/climb/etc. from Tomb Raider plus Planescape Dialogue, then I would like that for FO3. Especially if a version of ToEE TB combat could be integrated.
Posted: Tue Nov 13, 2007 10:25 am
by St. Toxic
I played one of their early tech demos back in the day. Unplayable, basicly, as it was a mem&cpu killer. Otherwise, I always said I saw potential in the project. The team may be a bit sloppy, but they seem to have alot of style.