Cold, Heat, Hunger, and other Elements Simulated on Maps
Posted: Fri Dec 28, 2007 1:27 am
I have come up with an idea on how we can Simulate Cold or other Elemental Attacks from our environment, but we will require the help of an expert sprite maker to truly make it work nicely.
What I did was create an Entity called cold and placed him stationary on a map and made his team occilate between friendly and Hostile (set to pre-determined time intervals)
The Entity requires special 'Elemental' weapons and armor. what I did was take an ordinary sniper rifle, and change its sound to 'none'. the Armor was a little more complex (but still easy enough!) you need to set all resistances and thresholds to 255 (or higher?) add 255 to sneak and 255 to camoflage in the 'Effects' categorys.
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For all intents and purposes the 'Cold' entity is invisible to the player's squaddies, but the shitty thing is that 'WE' can see the entity on the screen. It would be seemless if the Elemental was invisible period. So I tried to create an Entity using no sprite, but then it won't attack, it will still use floating speech though . It seems that an enitity has to have a proper sprite to partake in combat...? is this correct? if so would it be as simple as dumping all the existing zars or bmps or whatever from an existing sprite?
If thats all that there is to it then we got a way to simulate almost any detrimental environmental element. the nice thing is that shelters can be used as the cold can't get you if you inside a building or triggers can be used to 'turn on' hunger, etc. there is a lot of potential here... All we need is an Invisible Entity sprite. Surely a kind mod-maker could make one? Any thoughts?
[/img]
What I did was create an Entity called cold and placed him stationary on a map and made his team occilate between friendly and Hostile (set to pre-determined time intervals)
The Entity requires special 'Elemental' weapons and armor. what I did was take an ordinary sniper rifle, and change its sound to 'none'. the Armor was a little more complex (but still easy enough!) you need to set all resistances and thresholds to 255 (or higher?) add 255 to sneak and 255 to camoflage in the 'Effects' categorys.
[/img]
For all intents and purposes the 'Cold' entity is invisible to the player's squaddies, but the shitty thing is that 'WE' can see the entity on the screen. It would be seemless if the Elemental was invisible period. So I tried to create an Entity using no sprite, but then it won't attack, it will still use floating speech though . It seems that an enitity has to have a proper sprite to partake in combat...? is this correct? if so would it be as simple as dumping all the existing zars or bmps or whatever from an existing sprite?
If thats all that there is to it then we got a way to simulate almost any detrimental environmental element. the nice thing is that shelters can be used as the cold can't get you if you inside a building or triggers can be used to 'turn on' hunger, etc. there is a lot of potential here... All we need is an Invisible Entity sprite. Surely a kind mod-maker could make one? Any thoughts?
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