Need some advice
Posted: Sun Jul 28, 2002 8:12 am
Alright, well I am starting to get an idea for a campaign down but I want to hear what you guys think. The main plot I want to keep secret, but one thing I want to know is whether or not I should use flashbacks, or start from when my character was young. He is going to be the ultimate gurilla warfare soldier, but with one catch...He is hunting someone just as good. Reason's and more indepth information will of course be put in later. But I really need to know whether I should start when my character is 30ish and have flashbacks whenever something stimulates them, or should I just start with the recruiting/training process. If I go with the Recruiting I can teach the player essential things that will be needed in the game ie Urban assault tactics, Sniper location, and how to quickly escape situations. Like in one mission things turn quickly and the player has numberous options on how to escape, some working and others not- changing clothes, killing a key guard, shuting off the power, etc. So I am kinda leaning towards this method, but I am openminded and would like to hear what all you guys have done and how you liked each one.
I also need to find out how to import tiles/entities for FO1 & 2 if that is possible, and how to create my own as well. Something like a telephone for a hotelroom or a transformer to shut off power would and should be easy enough to make with the right software. If anyone can help me with this I greatly appreciate it.
I also need to find out how to import tiles/entities for FO1 & 2 if that is possible, and how to create my own as well. Something like a telephone for a hotelroom or a transformer to shut off power would and should be easy enough to make with the right software. If anyone can help me with this I greatly appreciate it.