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Speech Tree with timer , looping which doesnt break

Posted: Fri Feb 08, 2008 2:28 am
by INDIANOS
Before one month and a half i suggested a new way of speech tree with the
help of the timer.This way had some mistakes and was broke between the time
of each choise and didnt loop it was a one time choise option.

I reworked the triggers and i fixed the bugs.

Now i think it doent break anymore and can loop anytime.
Test the mission:
Mission Alpha to see if it breaks or not.
The url for the file is:
http://www.freewebs.com/pitoyras/Downlo ... n_Alpha.7z

Re: Speech Tree with timer , looping which doesnt break

Posted: Fri Feb 08, 2008 10:34 am
by PiP
INDIANOS wrote: had some mistakes
you gotta be kidding. I thought all your Greek-celebrated tiles and stuff were perfect! My world is falling apart :no:

Posted: Fri Feb 08, 2008 1:18 pm
by Frater Perdurabo
Now now, the guy is trying to make up for his previous idiocity :)
I would definately check this out if I had Tactics installed.