Inside the Vault: Jeff Gardiner
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Inside the Vault: Jeff Gardiner
<strong>[ Company -> Images ]</strong> - More info on <a href="#Inside the Vault">Community: Inside the Vault</a>
<p>Producer <a href="http://bethblog.com/index.php/2008/03/2 ... /#more-548" target="_self"><strong>Jeff Gardiner</strong></a> has gone <em>Inside the Vault</em> today. Let's learn more about him:</p><blockquote><p><em><strong>What’s your job at Bethesda?</strong>
I’m a Producer. AKA, the ‘cattle prod,’ the ‘snake-oil salesman,’ or
‘smiley-glad-hand.’ On Fallout 3, I’m in charge of keeping the
designers busy. I also have a heavy background in design from previous
projects, so I coordinate and help design various game systems; combat
and VATS in particular, among other things. It’s a great job. Being
able to shoot at things in a videogame all day, and then getting paid,
isn’t something I take for granted.</em></p><p><em>...</em></p><p><em><strong>What is the best part about working as a producer? The worst part?</strong>
The best part is I get to set and achieve my own personal goals. I get
the privilege of being able to help, in any way I can, on Fallout 3,
and other great games. Day to day my job responsibilities change, so
I’m never bored. Today I got to play with various types of weapons and
make small tweaks to damage, gun spread, field of view, etc. A month
ago I was helping oversee the production of some of our most important
main quest events (sorry, no spoilers.) Tomorrow I’ll probably be
shuffling around a schedule trying to get this game finished someday.
I’m lucky I get to work with the designers, as that where my true love
lies! There really is very little downside. Sometimes I’d rather not
spend so much time using MS Project, but that’s about it. Game
development is very much a dream job if you find the right company.</em></p></blockquote><p>Read the rest <a href="http://bethblog.com/index.php/2008/03/2 ... /#more-548" target="_self">here</a>.
</p><p>Spotted @ <a href="http://bethblog.com/">Bethesda Blog</a></p>
<p>Producer <a href="http://bethblog.com/index.php/2008/03/2 ... /#more-548" target="_self"><strong>Jeff Gardiner</strong></a> has gone <em>Inside the Vault</em> today. Let's learn more about him:</p><blockquote><p><em><strong>What’s your job at Bethesda?</strong>
I’m a Producer. AKA, the ‘cattle prod,’ the ‘snake-oil salesman,’ or
‘smiley-glad-hand.’ On Fallout 3, I’m in charge of keeping the
designers busy. I also have a heavy background in design from previous
projects, so I coordinate and help design various game systems; combat
and VATS in particular, among other things. It’s a great job. Being
able to shoot at things in a videogame all day, and then getting paid,
isn’t something I take for granted.</em></p><p><em>...</em></p><p><em><strong>What is the best part about working as a producer? The worst part?</strong>
The best part is I get to set and achieve my own personal goals. I get
the privilege of being able to help, in any way I can, on Fallout 3,
and other great games. Day to day my job responsibilities change, so
I’m never bored. Today I got to play with various types of weapons and
make small tweaks to damage, gun spread, field of view, etc. A month
ago I was helping oversee the production of some of our most important
main quest events (sorry, no spoilers.) Tomorrow I’ll probably be
shuffling around a schedule trying to get this game finished someday.
I’m lucky I get to work with the designers, as that where my true love
lies! There really is very little downside. Sometimes I’d rather not
spend so much time using MS Project, but that’s about it. Game
development is very much a dream job if you find the right company.</em></p></blockquote><p>Read the rest <a href="http://bethblog.com/index.php/2008/03/2 ... /#more-548" target="_self">here</a>.
</p><p>Spotted @ <a href="http://bethblog.com/">Bethesda Blog</a></p>
Gun spread? I thought they're gonna use a skill system. When a skill system is utilized, there should be no SPREAD. Each and every round fired must be calculated separately is respect to the skillpoints etc.Jeff Gardiner wrote:gun spread
Unless they're making a dumb FPS crapgame. Oh well... never mind.
- Splatterpope
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Calculated to if you missed or hit the enemy. Then the surrounding enemies might get hit. Spread in F3 will be just another number after a "=" in some .txt hidden in a .dat. All it'll do is make you miss every 3rd shot in autofire when you kill hordes of enemies in a big shiny blurry post apocalyptic first person Diablo.