Inside the Vault: Jeff Gardiner

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King of Creation
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Inside the Vault: Jeff Gardiner

Post by King of Creation »

<strong>[ Company -> Images ]</strong> - More info on <a href="#Inside the Vault">Community: Inside the Vault</a>

<p>Producer <a href="http://bethblog.com/index.php/2008/03/2 ... /#more-548" target="_self"><strong>Jeff Gardiner</strong></a> has gone <em>Inside the Vault</em> today. Let's learn more about him:</p><blockquote><p><em><strong>What&rsquo;s your job at Bethesda?</strong>

I&rsquo;m a Producer. AKA, the &lsquo;cattle prod,&rsquo; the &lsquo;snake-oil salesman,&rsquo; or
&lsquo;smiley-glad-hand.&rsquo; On Fallout 3, I&rsquo;m in charge of keeping the
designers busy. I also have a heavy background in design from previous
projects, so I coordinate and help design various game systems; combat
and VATS in particular, among other things. It&rsquo;s a great job. Being
able to shoot at things in a videogame all day, and then getting paid,
isn&rsquo;t something I take for granted.</em></p><p><em>...</em></p><p><em><strong>What is the best part about working as a producer? The worst part?</strong>

The best part is I get to set and achieve my own personal goals. I get
the privilege of being able to help, in any way I can, on Fallout 3,
and other great games. Day to day my job responsibilities change, so
I&rsquo;m never bored. Today I got to play with various types of weapons and
make small tweaks to damage, gun spread, field of view, etc. A month
ago I was helping oversee the production of some of our most important
main quest events (sorry, no spoilers.) Tomorrow I&rsquo;ll probably be
shuffling around a schedule trying to get this game finished someday.
I&rsquo;m lucky I get to work with the designers, as that where my true love
lies! There really is very little downside. Sometimes I&rsquo;d rather not
spend so much time using MS Project, but that&rsquo;s about it. Game
development is very much a dream job if you find the right company.</em></p></blockquote><p>Read the rest <a href="http://bethblog.com/index.php/2008/03/2 ... /#more-548" target="_self">here</a>.
</p><p>Spotted @ <a href="http://bethblog.com/">Bethesda Blog</a></p>
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cazsim83
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Post by cazsim83 »

Hi! I get paid to do nothing but goof off and boss people around.

:sadblinky:
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Post by hat_man99 »

President Bush!
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"Banned in 2 posts" :salute:
Subhuman wrote:A guy ripping open his anus, a man in chaps getting fucked by a horse, and a girl spewing enema all over her face in a bathtub are okay, but a 15 year-old's cock is off-limits. Only on DAC.
King of Creation wrote: Aaannnnnnnnd to the wasteland :salute:
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Post by S4ur0n27 »

does he think he's funny?
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Nooke
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Post by Nooke »

Jeff Gardiner wrote:gun spread
Gun spread? I thought they're gonna use a skill system. When a skill system is utilized, there should be no SPREAD. Each and every round fired must be calculated separately is respect to the skillpoints etc.

Unless they're making a dumb FPS crapgame. Oh well... never mind.
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Post by Splatterpope »

Nooke wrote:Each and every round fired must be calculated separately is respect to the skillpoints etc.
Calculated to like, get the spread?
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Post by Nooke »

Calculated to if you missed or hit the enemy. Then the surrounding enemies might get hit. Spread in F3 will be just another number after a "=" in some .txt hidden in a .dat. All it'll do is make you miss every 3rd shot in autofire when you kill hordes of enemies in a big shiny blurry post apocalyptic first person Diablo.
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Post by ApTyp »

asdf
Last edited by ApTyp on Tue Sep 21, 2010 12:42 am, edited 1 time in total.
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Post by Nooke »

The best game ever will be the game entirely based on the wasteland. :salute:
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