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Play.tm interviews Pete Hines about....Fallout 3
Play.tm interviews Pete Hines about....Fallout 3
<strong>[ Game -> Interview ]</strong> - News related to <a href="http://www.duckandcover.cx/archives.php ... ry=23">Top Story: Play.tm interviews Pete Hines</a> | More info on <a href="#Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a> | More info on <a href="#Pete Hines">Person: Pete Hines</a><br><br>Much thanks to briosafreak via <a href="http://fallout3.wordpress.com/2008/04/2 ... play/">his blog</a> about the play.tm interview!<br><br>A couple of highlights - <br><br>Play.tm - <p><strong>Do Bethesda own the Fallout 'IP' in its entirety? We hear noises of an MMO from Interplay.</strong></p><p>PH - "We own Fallout. Period. We have licensed rights to Interplay, under certain conditions, to develop an MMO. But we still own the Fallout IP in its entirety."<br><br>......in other words - Bethesda pwnz the Fallout IP fanbitchez!!!11! so get used to it.
<br><br>---And a little more info on Dogmeat for those interested - <br></p><p><strong>Dogmeat. Will our relationship with this canine companion help emotionally engage the player? Peter Molyneux's said he's using a dog in Fable 2 to help foster emotions in players.</strong></p><p>I think that would depend on the player. If you don't want a dog, don't let him come with you. He's a memorable "figure" from the previous games and we felt that in doing Fallout 3 we really needed to have a dog, called Dogmeat, who would go along with you. How attached you get to him is really up to you, as is everything else in the game.<br><br>---<br><br>You can read the original interview @ play.tm <a href="http://play.tm/story/17696">here</a>, but stop by briosafreak's blog and give the guy some traffic!</p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
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- Stainless
- Living Legend
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I've been busy, so probably missed it in the submit news section. Usually I'll try and post things up if they're in there.
You can leave the top story thing as N/A, thus stop making every news article a top story
Also italic/indenting quoted parts from different areas is kind of handy for distinguishing sections.
You can leave the top story thing as N/A, thus stop making every news article a top story
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Also italic/indenting quoted parts from different areas is kind of handy for distinguishing sections.
- Thor Kaufman
- Mamma's Gang member
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- Thor Kaufman
- Mamma's Gang member
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- DarkUnderlord
- Paragon
- Posts: 2372
- Joined: Wed May 01, 2002 7:21 pm
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I think a drunken, spamming newsposter is just what DAC needs to redefine itself on the cutting edge of Fallout news.
And yeah, what Stainless said about top story. That was only ever intended for something so ZOMG that it needed to be stickied and left up there for a few days, rather than cycling down as more news comes through.
And yeah, what Stainless said about top story. That was only ever intended for something so ZOMG that it needed to be stickied and left up there for a few days, rather than cycling down as more news comes through.
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- Frater Perdurabo
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