Inside the Vault: Liz Beetem
Inside the Vault: Liz Beetem
<strong>[ Game -> Interview ]</strong> - More info on <a href="#Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="#Liz Beetem">Person: Liz Beetem</a>
<p>There is a new <a href="http://bethblog.com/index.php/2008/05/2 ... ong>Inside the Vault</strong> with <strong>Liz Beetem</strong></a>, a "recently upgraded" art intern, to character artist.</p><p>Here's some excerpts - </p><blockquote dir="ltr" style="margin-right: 0px"><p><em><strong>What’s your job at Bethesda?
</strong>Character Artist, recently upgraded from Character Art Intern. When I was interviewed for the internship, they asked why I hated skinning and rigging so much as I had jokingly mentioned this on my website. They must have been secretly laughing at me because that is mostly what my job ended up being. That is, until some new meat comes in to take that over.</em></p><p><em><strong>What other games have you worked on? </strong>
None! Which makes me feel ridiculously lucky because I thought I was going to have to pay my dues working at fly-by-night studios where the employees would all have to draw straws to see who’s going to give potential investors their foot massages, and if we ever managed to get a game close to done the publishers would yank it out of our hands, and throw it onto the market prematurely where we could watch our baby gasp and sputter and die, choking on a pool of its own game-breaking bugs. The fact that the first game I’m working on is the first real Fallout game in like ten years would make me go insane from pressure if I thought about it too hard.</em></p><p> </p></blockquote><p>Also, her head is shaved and she looks slightly like TT.</p><p>Spotted @ <a href="http://bethblog.com/">Bethesda Blog</a></p>
<p>There is a new <a href="http://bethblog.com/index.php/2008/05/2 ... ong>Inside the Vault</strong> with <strong>Liz Beetem</strong></a>, a "recently upgraded" art intern, to character artist.</p><p>Here's some excerpts - </p><blockquote dir="ltr" style="margin-right: 0px"><p><em><strong>What’s your job at Bethesda?
</strong>Character Artist, recently upgraded from Character Art Intern. When I was interviewed for the internship, they asked why I hated skinning and rigging so much as I had jokingly mentioned this on my website. They must have been secretly laughing at me because that is mostly what my job ended up being. That is, until some new meat comes in to take that over.</em></p><p><em><strong>What other games have you worked on? </strong>
None! Which makes me feel ridiculously lucky because I thought I was going to have to pay my dues working at fly-by-night studios where the employees would all have to draw straws to see who’s going to give potential investors their foot massages, and if we ever managed to get a game close to done the publishers would yank it out of our hands, and throw it onto the market prematurely where we could watch our baby gasp and sputter and die, choking on a pool of its own game-breaking bugs. The fact that the first game I’m working on is the first real Fallout game in like ten years would make me go insane from pressure if I thought about it too hard.</em></p><p> </p></blockquote><p>Also, her head is shaved and she looks slightly like TT.</p><p>Spotted @ <a href="http://bethblog.com/">Bethesda Blog</a></p>
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