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Problem with Moore's briefcase
Posted: Sat May 31, 2008 5:49 pm
by S4ur0n27
So, yes, I think I fucked up in the dialogues with Moore, and he slipped that stupid note in the briefcase, with the result that Bishop kills me once I give it to him
I did try 2 inventory editors(in the items database, there are 2 Moore's briefcase), but it seems like they won't work with the F2 restoration project or something. One says it can't open the save.dat file, and the other one makes FO2 crash when I load my game after I've added the other Moore's briefcase.
Any solution?
Posted: Sat Jun 07, 2008 8:02 pm
by S4ur0n27
Thank you assholes, solved it myself.
Posted: Sat Jun 07, 2008 10:40 pm
by VasikkA
You're welcome
Posted: Sat Jun 07, 2008 11:20 pm
by Blargh
You equipped the ring, did you not ?
You could have saved yourself much gnashing of teeth. BUT NO.
Posted: Sun Jun 08, 2008 12:57 am
by S4ur0n27
indeed
Posted: Mon Jun 09, 2008 6:30 pm
by Thor Kaufman
:gnahser:
Posted: Mon Jun 09, 2008 8:41 pm
by Aneurysm
Blargh wrote:You equipped the ring, did you not ?
You could have saved yourself much gnashing of teeth. BUT NO.
He used the leather sandals...
Posted: Mon Jun 09, 2008 10:24 pm
by rabidpeanut
All you need to do is shoot all of the kiddies in fallout. Then you get bounty hunted and get fuck loads of gauss ammo. Grave digger ftw.
Posted: Tue Jun 10, 2008 5:49 pm
by Drunk_Squid
rabidpeanut wrote:All you need to do is shoot all of the kiddies in fallout. Then you get bounty hunted and get fuck loads of gauss ammo. Grave digger ftw.
+1
Posted: Tue Jun 10, 2008 9:55 pm
by Blargh
Nasty arterial trauma wrote:sandals...
This is a dire accusation.
Posted: Tue Jun 10, 2008 11:35 pm
by Nicolai
:gnahser:
Posted: Wed Jun 11, 2008 12:02 am
by S4ur0n27
Posted: Wed Jun 11, 2008 2:20 am
by Redeye
S4ur0n27 wrote:Thank you assholes, solved it myself.
Did you get rid of the extra briefcase?
I had a Moore problem, too.
I was killing Vault City (except for the doctor and nurse. Also I was going to let McClure and some other guy plus the slaves live... but the higher ups disappeared somehow.) and I hadn't received the briefcase yet.
So Moore was always in combat mode running away.
So I Sneaked up to him and initiated convo. Problem solved.
Posted: Wed Jun 11, 2008 3:35 am
by S4ur0n27
I got to use f2ie2, some funky inventory editor. It used to say "unable to load save01.dat" or something. I thought it was because I had the restoration pack.
Turned out it was because I had a manual install, and the editor was looking up for my FO2 directory in the registry, which it didn't find because of he manual install. Added a key and voilà .