Fallout 3 Hands-On Preview
Fallout 3 Hands-On Preview
<strong>[ Game -> Preview ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p><strong>Nick Breckon</strong> at <a href="http://www.shacknews.com/">Shacknews.com</a> got a hands-on peek at Fallout 3, and claims he is a fan. He had pretty positive things to say, so here are some excerpts:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em>---"You so much as breathe, and I'm gonna fuckin' end ya." </em></p><em /><em><p><em>The words may as well have been coming directly from Bethesda. It felt like the company was challenging me, daring me to write anything negative about their new sequel to Black Isle's classic RPG series. I was very skeptical of whether the company could match the tone and content of the original titles. As good as Bethesda is, the bar was set very high ten years ago. </em></p><p><em>But based on what I just played--and I had free reign to explore the world at whim--I came away feeling good about the game. Fallout 3 is not Fallout 2.5, and that can be a little disappointing at first, no matter how irrational of a feeling that is. But Fallout 3 is undoubtedly shaping up to be a solid game in its own right, and one that clearly takes many significant cues from the previous titles--from the opening scene, to the wonderfully realized PIPBoy menu. Oblivion: Fallout 3 this is not.</em> </p><p><em>---After wandering out of the Vault, through the traditional cave--no rats to be found--and out across the wasteland, I managed to locate the town of Megaton rather quickly. Greeting me outside was a tall 50s-style robot, waving its stiff arms toward the town in greeting. Upon entering the town, Sheriff Lucas Sims gave me a gruff hello, and I engaged him in verbal combat. </em></p><p><em>The most encouraging aspect of Fallout 3's dialogue is the number of options available. Oblivion's simple approach to dialogue trees would not suffice here, and as a result, I often had up to five or six options at any given time. With the Sheriff, I had enough choices to easily pick a fight with him, and did so immediately.</em></p><p><em>---After reloading the game, I had a long chat with my murderer. The dialogue engine is indeed reminiscent of Oblivion, but after noticing this, I never gave it a second thought. Instead, I was focused on learning about the town, looking for quests, and more typical Fallout goals. </em></p><p><em>Overall I would say that the demo area dialogue clearly eclipsed Oblivion's writing, but did not quite match the effectiveness of Fallout. There was certainly an edge to it all, as evidenced by the wanton use of vulgar language and themes--see the opening quote from the Sheriff. A few mildly humorous moments were produced by said vulgarity. But none of the characters caught me off guard or engaged me in the same way that Fallout did, and the voice acting was sometimes rather wooden.</em> </p><p> </p><p><em>It was a short demo, and an early area, and the game is not finished, so I can not judge it based on this first taste. Suffice it to say, the tone of dialogue was close, but not right on. I was entertained, but not surprised. </em></p><p><em>---The system itself works well, and is certainly fun to use. But rather than a continuation of traditional Fallout combat, think of it more like tactical bullet-time. As there is no way to leave the tactical system toggled on, I usually found it more natural and expedient to simply play the game in real-time, rather than running away until my AP recovered and repeatedly pulling the bumper. I used it more as a way to slow down combat when I was in trouble, or to pick off enemies in the distance. It is less of a mode, and more of a situational tool.</em> </p><p>Feel free to read the entire article <a href="http://www.shacknews.com/featuredarticl ... <p>Spotted @ <a href="http://www.shacknews.com">Shacknews</a></p>
<p><strong>Nick Breckon</strong> at <a href="http://www.shacknews.com/">Shacknews.com</a> got a hands-on peek at Fallout 3, and claims he is a fan. He had pretty positive things to say, so here are some excerpts:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em>---"You so much as breathe, and I'm gonna fuckin' end ya." </em></p><em /><em><p><em>The words may as well have been coming directly from Bethesda. It felt like the company was challenging me, daring me to write anything negative about their new sequel to Black Isle's classic RPG series. I was very skeptical of whether the company could match the tone and content of the original titles. As good as Bethesda is, the bar was set very high ten years ago. </em></p><p><em>But based on what I just played--and I had free reign to explore the world at whim--I came away feeling good about the game. Fallout 3 is not Fallout 2.5, and that can be a little disappointing at first, no matter how irrational of a feeling that is. But Fallout 3 is undoubtedly shaping up to be a solid game in its own right, and one that clearly takes many significant cues from the previous titles--from the opening scene, to the wonderfully realized PIPBoy menu. Oblivion: Fallout 3 this is not.</em> </p><p><em>---After wandering out of the Vault, through the traditional cave--no rats to be found--and out across the wasteland, I managed to locate the town of Megaton rather quickly. Greeting me outside was a tall 50s-style robot, waving its stiff arms toward the town in greeting. Upon entering the town, Sheriff Lucas Sims gave me a gruff hello, and I engaged him in verbal combat. </em></p><p><em>The most encouraging aspect of Fallout 3's dialogue is the number of options available. Oblivion's simple approach to dialogue trees would not suffice here, and as a result, I often had up to five or six options at any given time. With the Sheriff, I had enough choices to easily pick a fight with him, and did so immediately.</em></p><p><em>---After reloading the game, I had a long chat with my murderer. The dialogue engine is indeed reminiscent of Oblivion, but after noticing this, I never gave it a second thought. Instead, I was focused on learning about the town, looking for quests, and more typical Fallout goals. </em></p><p><em>Overall I would say that the demo area dialogue clearly eclipsed Oblivion's writing, but did not quite match the effectiveness of Fallout. There was certainly an edge to it all, as evidenced by the wanton use of vulgar language and themes--see the opening quote from the Sheriff. A few mildly humorous moments were produced by said vulgarity. But none of the characters caught me off guard or engaged me in the same way that Fallout did, and the voice acting was sometimes rather wooden.</em> </p><p> </p><p><em>It was a short demo, and an early area, and the game is not finished, so I can not judge it based on this first taste. Suffice it to say, the tone of dialogue was close, but not right on. I was entertained, but not surprised. </em></p><p><em>---The system itself works well, and is certainly fun to use. But rather than a continuation of traditional Fallout combat, think of it more like tactical bullet-time. As there is no way to leave the tactical system toggled on, I usually found it more natural and expedient to simply play the game in real-time, rather than running away until my AP recovered and repeatedly pulling the bumper. I used it more as a way to slow down combat when I was in trouble, or to pick off enemies in the distance. It is less of a mode, and more of a situational tool.</em> </p><p>Feel free to read the entire article <a href="http://www.shacknews.com/featuredarticl ... <p>Spotted @ <a href="http://www.shacknews.com">Shacknews</a></p>
When do people start to realize that VATS is none other than a targeted shot?some retard wrote:The system itself works well, and is certainly fun to use. But rather than a continuation of traditional Fallout combat, think of it more like tactical bullet-time
Any analogies to the combat system in Fallout can be disregarded.
-
- Perpetual SDF
- Posts: 1617
- Joined: Fri Jun 11, 2004 3:28 pm
- Location: On top of blargh's mom.
One major thing I think I really didn't like is it seems that enemies start shooting you from a looong way away. Usually in F1 and 2, you could at least see your enemies before they started shooting at you. Tactics had times when someone could shootyou before you were onscreen, but usually only with a sniper rifle, as regular assaults rifles / etc weren't accurate from a range longer than the screen
- entertainer
- Vault Hero
- Posts: 1079
- Joined: Sat Dec 30, 2006 6:40 pm
- Location: Lithuania
- entertainer
- Vault Hero
- Posts: 1079
- Joined: Sat Dec 30, 2006 6:40 pm
- Location: Lithuania
- Smiley
- Righteous Subjugator
- Posts: 3186
- Joined: Thu Apr 18, 2002 11:20 pm
- Location: Denmark. Smiley-land.
- Contact:
I don't understand why partial realism is fun. I could understand one that strives to make it as realistic as possible, like when you want to jump down from a substantial height, you don't just jump, you grab the edge and roll.. Pretty simple concept.
Or when a game contradicts itself, like carrying a certain weight, but it still allows you to carry 40 rifles, because hey, it's within the weightlimit and there's room in the inventory.
Or when a game contradicts itself, like carrying a certain weight, but it still allows you to carry 40 rifles, because hey, it's within the weightlimit and there's room in the inventory.
Testicular Pugilist
- entertainer
- Vault Hero
- Posts: 1079
- Joined: Sat Dec 30, 2006 6:40 pm
- Location: Lithuania
Flashpoint, Arma, Raven Shield, etc are great realistic games ok? 

Don't remember anything like that in any game(realistic) i played.Or when a game contradicts itself, like carrying a certain weight, but it still allows you to carry 40 rifles, because hey, it's within the weightlimit and there's room in the inventory.
- Smiley
- Righteous Subjugator
- Posts: 3186
- Joined: Thu Apr 18, 2002 11:20 pm
- Location: Denmark. Smiley-land.
- Contact:
Flashpoint had potential. I'm looking forwards to trying the sequal.
Or maybe it's an excuse to limit the game... In either case, annoying as fuck.
Stalker had it. Doesn't matter whether the game is realistic or not though, the function is.Don't remember anything like that in any game(realistic) i played.
Or maybe it's an excuse to limit the game... In either case, annoying as fuck.
Testicular Pugilist
- entertainer
- Vault Hero
- Posts: 1079
- Joined: Sat Dec 30, 2006 6:40 pm
- Location: Lithuania
- PiP
- Last, Best Hope of Humanity
- Posts: 5027
- Joined: Fri Apr 18, 2003 1:25 am
- Location: Brighton beach
- Contact:
Re: Fallout 3 Hands-On Preview
that's the most optimistic thing about the game that I've read in ages!cazsim83 wrote:The most encouraging aspect of Fallout 3's dialogue is the number of options available. Oblivion's simple approach to dialogue trees would not suffice here, and as a result, I often had up to five or six options at any given time.
but it goes on:
oh well.cazsim83 wrote:dialogue clearly eclipsed Oblivion's writing, but did not quite match the effectiveness of Fallout. (...)But none of the characters caught me off guard or engaged me in the same way that Fallout did, and the voice acting was sometimes rather wooden.

-
- Perpetual SDF
- Posts: 1617
- Joined: Fri Jun 11, 2004 3:28 pm
- Location: On top of blargh's mom.
- Smiley
- Righteous Subjugator
- Posts: 3186
- Joined: Thu Apr 18, 2002 11:20 pm
- Location: Denmark. Smiley-land.
- Contact:
It wasn't as much the weight or storage limit, it was mostly the way it affected stamina. But no, I'll never drop it.S4ur0n27 wrote:You'll never drop it, will you?
To be a really good realistic game.entertainer wrote: Potential for what? The sequel(ofp2) might not be as much of a sequel since codemasters are making it.
OFP came at a time where war-shooters dominated the FPS genre, so it was overlooked by most, or so it felt.
Testicular Pugilist
- entertainer
- Vault Hero
- Posts: 1079
- Joined: Sat Dec 30, 2006 6:40 pm
- Location: Lithuania