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Armed Assault 3 footage

Posted: Thu Sep 04, 2008 1:53 pm
by entertainer

Posted: Thu Sep 04, 2008 6:02 pm
by St. Toxic
:pre-ordering:

Posted: Thu Sep 04, 2008 6:51 pm
by Psychoul
Ya right?!, arma3,... there is Operation Flashpoint: dragon rising, or something, coming out in the spring.

Posted: Thu Sep 04, 2008 8:06 pm
by VasikkA
Needs more bloom.

Posted: Thu Sep 04, 2008 8:35 pm
by Superhaze
Will fix in patch.

Posted: Fri Sep 05, 2008 2:45 am
by POOPERSCOOPER
Still looks and runs like shit on most computers.


Hey Vassika.

Posted: Sun Jan 18, 2009 11:23 am
by Burnov
Operation Flashpoint was the single greatest military shooter of all time.

Game 2 was supposed to raise the bar dramatically. What with dynamic destruction of buildings, and the dynamic, evolving persistent war.

Now, it's nothing more than an Armed Assault sequel.

Disappointing.

Posted: Sun Jan 18, 2009 12:08 pm
by entertainer
Burnov wrote: Now, it's nothing more than an Armed Assault sequel.
With dynamic destruction of buildings, and the dynamic, evolving persistent war. :lalala:

Posted: Sun Jan 18, 2009 12:14 pm
by Burnov
I wish.

Posted: Sun Jan 18, 2009 12:18 pm
by entertainer
No? It has destructable buildings. It also has an interesting story with rpg elements and unlike ArmA, the landsacpae is based on real world data and from videos and screens it really is much closer to OFP atmosphere and feeling. Not to mention things like multicore support, the much improved AI, etc., etc., and my favourite for playing coop missions is multiplayer saving hoho B)

Posted: Sun Jan 18, 2009 10:31 pm
by Stainless
I missed the OFP Boat myself, playing it once and not really figuring it out and never playing it again.

Posted: Sun Jan 18, 2009 10:49 pm
by Burnov
So it does have the dynamic building destruction system? Where you can take a building apart with various explosives? As was promised at E3 like three years ago?

I know the persistent war is gone. Which absolutely slays me.

And to stainless. OFP was all about breaking the tactical shooting mold.

1. It didn't use a shitty expanding ring ballistics system like rainbow 6 or any other pseudo-realistic shooter out there. It used true vection based aiming. That was a huge improvement. Expanding ring ballistics = lazy developers.

2. It was the first truly versatile tactical gaming environment, allowing for a ridiculously diverse range of scenarios.

3. The end user community at it's peak was massive and the amount of 3rd party content you could download was more than I've ever seen for any game ever made.

4. When I first bought OFP it came at a time when there was absolutely NOTHING like it at all. In spite of the grainy visuals, it played like no other game did, on a scope that no other game could come close to replicating.

5. The adversarial and co-op was also incredibly good. I have a lot of good memories of multiplayer OFP over the years.