<strong>[ Game -> Interview ]</strong>
<p>Babyarm alerted this news bit to me too so he gets credit:</p><p> </p><blockquote><p><em><strong>PF:</strong>“Don’t use Oblivion’s difficulty scaling”. Did they hear you out? Are you pleased with the solutions they found?
<strong>Desslock</strong>: It’s much better. MUCH better. But not perfect. The
important thing is that it feels much more natural now, and very much
like what you’d encounter in other RPGs. You still encounter stronger
creatures/opponents later in the game, but by that point you’re
exploring further out in the wilderness or encountering enemies like
the Enclave, so that makes more sense. I also like that, regardless of
when you travel to certain areas, you’ll run into the types of
creatures you expect, which may be higher/lower level than you (e.g.
Super Mutants in D.C., ghouls in the underground).
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</p></blockquote><p> </p><p> Briosfreak also works at PlanetFallout by the way so check out the interview <a target="_self" href="http://planetfallout.gamespy.com/articl ... ">here.</a>
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Briosfreak Interviews Desslock the Master of RPGs
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