Fallout 3: How to do Total Conversions?
Posted: Wed Jan 07, 2009 10:15 am
G'day all, as Im reasonably new to modding i thought id come here and ask a few questions from people who might know a bit xD.
My first question is: I want to make a total conversion mod, and obviously for this i need to remove all the quests, NPC's items etc. that are related to the FO3 story. Is there an easy way to do this in the editor?
2nd: How do i remove the FO3 intro sequence (growing up scenes) and start a new character just plonked anywhere on the map?
3rd: Is there a way to edit the main player/avatar thing so that i can make my 'heros' look pre-defined/un-alterable etc.
4th: If some one could link me to a page on how to make custom interfaces, GUI type stuff, and remove the need for the "Pipboy" and replace it with a more classical pause/inventory/map menu etc, that would be awesome.
I realise there are a lot of things that prolly wont get answered as the G.E.C.K is still reasonably new, and yes ive done all the GECK wiki tuts but they dont really help in this case. xD
So, any thoughts/comments would be helpful.
My first question is: I want to make a total conversion mod, and obviously for this i need to remove all the quests, NPC's items etc. that are related to the FO3 story. Is there an easy way to do this in the editor?
2nd: How do i remove the FO3 intro sequence (growing up scenes) and start a new character just plonked anywhere on the map?
3rd: Is there a way to edit the main player/avatar thing so that i can make my 'heros' look pre-defined/un-alterable etc.
4th: If some one could link me to a page on how to make custom interfaces, GUI type stuff, and remove the need for the "Pipboy" and replace it with a more classical pause/inventory/map menu etc, that would be awesome.
I realise there are a lot of things that prolly wont get answered as the G.E.C.K is still reasonably new, and yes ive done all the GECK wiki tuts but they dont really help in this case. xD
So, any thoughts/comments would be helpful.