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<p><a href="http://bethblog.com/index.php/2009/02/0 ... tion-pt-1/" target="_self">Bethesda</a> has released the third set of quick tips for the Garden of Eden Creation Kit modding tool for <em>Fallout 3</em>. This one deals with weapon creation. Have a look:</p><blockquote><p><em><em>This week we’ve got <a href="http://geck.bethsoft.com/youtube_age_re ... &fmt=22">a new G.E.C.K. Quick Tip on the basics of weapon creation</a>.
In this video, Level Designer Phil Nelson takes you through the steps
of modding a Combat Shotgun to make it a Grenade Launcher.</em></em></p><p><em><em>Take it away Phil…</em></em></p><p><em>One of the more robust systems in Fallout 3 is the one we use for
weapon creation, which makes it easy for the rapid prototyping and
production of unique weapons. With this system, designers can whip up a
new weapon quickly and have a good amount of time left for testing and
balancing them. The end result: more kick ass weapons get into the game.</em></p><p><em>Our first Fallout 3 DLC, Operation: Anchorage, is an excellent
example ohow we were able to create some great weapons, like the Gauss
Rifle, in a short period of time. This also happens to be my favorite
G.E.C.K. system to abuse, which is why <a href="http://geck.bethsoft.com/youtube_age_re ... &fmt=22">I decided to do a tutorial on the basics</a>.</em></p><p><em>To show everything in one video would take considerably longer then
a quick tip would allow, so in this first example I show some of the
easier steps and teach you how to turn our basic combat shotgun into a
grenade launcher. I hope you enjoy it.</em></p></blockquote>
<p> Can't wait to see some total mods. Too many weird skin mods.
</p>
GECK Quick Tips #3: Weapon Creation Part 1
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