High-resolution Fallout art discovered!
High-resolution Fallout art discovered!
<strong>[ -> N/A]</strong>
Whilst our pal ApTyp was scurrying around the internet, looking for a a place to grab the original Fallout strategy guide, he stumbled across this: <a href="http://www.barakastudios.com/contact/isaac_resume.html" target="_blank">Tramel Ray Isaac's resume</a>. Tramel Ray, otherwise known as T-Ray, worked on Fallout and Fallout 2... as you can see from the "Experience" section:<blockquote><em><b>Fallout</b>; Character modeler and animator, scenery modeler, Intro animator, Art for the Official Fallout strategy guide. <br><br><b>Fallout2;</b> Art Lead; responsible for 3 full time artists and 2 interns. Character modeler and animator, rendered stills. Intro storyboarding, design and animation. Scenery modeler. Art for the Official Fallout2 strategy guide. </em></blockquote>Now, that's kinda interesting in itself... but when you click on the <a href="http://www.barakastudios.com/artist/Isa ... index.html" target="_blank">Portfolio link</a>, you get to see some nice high-resolution Fallout art and movies!<blockquote><center><a href="http://www.barakastudios.com/artist/Isaac/frk000.jpg" target="_blank"><img src="http://www.duckandcover.net/news/frk-s. ... uote>Check out the rest of T-Ray's impressive work <a href="http://www.barakastudios.com/artist/Isa ... index.html#" target="_blank">here</a>. Cheers ApTyp!
Whilst our pal ApTyp was scurrying around the internet, looking for a a place to grab the original Fallout strategy guide, he stumbled across this: <a href="http://www.barakastudios.com/contact/isaac_resume.html" target="_blank">Tramel Ray Isaac's resume</a>. Tramel Ray, otherwise known as T-Ray, worked on Fallout and Fallout 2... as you can see from the "Experience" section:<blockquote><em><b>Fallout</b>; Character modeler and animator, scenery modeler, Intro animator, Art for the Official Fallout strategy guide. <br><br><b>Fallout2;</b> Art Lead; responsible for 3 full time artists and 2 interns. Character modeler and animator, rendered stills. Intro storyboarding, design and animation. Scenery modeler. Art for the Official Fallout2 strategy guide. </em></blockquote>Now, that's kinda interesting in itself... but when you click on the <a href="http://www.barakastudios.com/artist/Isa ... index.html" target="_blank">Portfolio link</a>, you get to see some nice high-resolution Fallout art and movies!<blockquote><center><a href="http://www.barakastudios.com/artist/Isaac/frk000.jpg" target="_blank"><img src="http://www.duckandcover.net/news/frk-s. ... uote>Check out the rest of T-Ray's impressive work <a href="http://www.barakastudios.com/artist/Isa ... index.html#" target="_blank">here</a>. Cheers ApTyp!
- DarkUnderlord
- Paragon
- Posts: 2372
- Joined: Wed May 01, 2002 7:21 pm
- Location: I've got a problem with my Goggomobil. Goggo-mobil. G-O-G-G-O. Yeah, 1954. Yeah, no not the Dart.
- Contact:
I think so: Death Screen: Descent to UndermountainKreegle wrote:Maybe they labelled it a "Fallout" piece of art by mistake...
If somewhat excessive.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Interesting that he calls it Infinite Worlds, when it's now Demise.
Also, of note, I know it was his art that went into the textures and misc stuff, but what about the character screens? What's even more ironic, is that BIS released some of those same very screens as "new" later on. My question is, were those public domain, or did then-Infinite Worlds get proprietary rights to them?
Also, of note, I know it was his art that went into the textures and misc stuff, but what about the character screens? What's even more ironic, is that BIS released some of those same very screens as "new" later on. My question is, were those public domain, or did then-Infinite Worlds get proprietary rights to them?