RPG elements?
Posted: Mon Jul 27, 2009 6:05 am
This term seems to enjoy being thrown around in the gaming universe, so much that the definition of the term changes constantly. If you do a google search (using the words "RPG elements") some of the first results are about Gears of War 3 possibly having RPG elements (God help us all). Games like Bioshock and Dead Rising claim to have these RPG elements that are little more than upgrades acquired through a currency that isn't physical money itself. Seeing these examples make me beg the question: what exactly qualify as legitimate RPG elements?
I feel that this "elements" can be divided into a few categories:
Growth
Statistics
Combat
Growth- Obviously implying abilities, skills, traits, or other similar terms often acquired through experience points. Obviously we've got the classic level system where you acquire enough xp to continue to the next level, and some involve raising skill levels separately. Either way, the character needs to have some method of growing stronger in stages.
Statistics- Actions within the game need to be determined by a set function of mathematics the affect the outcome of a certain situation. Dice rolls, skill checks, and all processes similar are determined strictly by numbers, not physical skill or ability. This may have conflict with Action-RPGs, but I hardly accept them as a legitimate branch as it's mostly an excuse for idiots to pretend that they know something about RPGs.
Combat- Combat should be based on a combination of the first 2 categories, the level and statistics applied to them affect the outcome of all situations within combat. Hits and misses, criticals, and other various attack should be a function of numbers.
I'd hardly call this the complete list of RPG elements, as there were some I wasn't sure to include such as storyline, character development, and setting, as most of these should be in a game anyway but are just more frequent in RPGs. Some other smaller subcategories included navigation and inventory, but are also in other types of games. However, I do believe all of these apply to an RPG as basic as Final Fantasy and as complex as say Fallout or the early years of Ultima and TES.
I'd like to get some more input on the subject as to what else qualifies for "RPG elements." It's pretty outrageous how developers can be seen as intelligent or great because they included a cheap upgrade system and called it an RPG element.
And yes, typing "RPG elements" 10+ times is just as aggravating as reading it.
I feel that this "elements" can be divided into a few categories:
Growth
Statistics
Combat
Growth- Obviously implying abilities, skills, traits, or other similar terms often acquired through experience points. Obviously we've got the classic level system where you acquire enough xp to continue to the next level, and some involve raising skill levels separately. Either way, the character needs to have some method of growing stronger in stages.
Statistics- Actions within the game need to be determined by a set function of mathematics the affect the outcome of a certain situation. Dice rolls, skill checks, and all processes similar are determined strictly by numbers, not physical skill or ability. This may have conflict with Action-RPGs, but I hardly accept them as a legitimate branch as it's mostly an excuse for idiots to pretend that they know something about RPGs.
Combat- Combat should be based on a combination of the first 2 categories, the level and statistics applied to them affect the outcome of all situations within combat. Hits and misses, criticals, and other various attack should be a function of numbers.
I'd hardly call this the complete list of RPG elements, as there were some I wasn't sure to include such as storyline, character development, and setting, as most of these should be in a game anyway but are just more frequent in RPGs. Some other smaller subcategories included navigation and inventory, but are also in other types of games. However, I do believe all of these apply to an RPG as basic as Final Fantasy and as complex as say Fallout or the early years of Ultima and TES.
I'd like to get some more input on the subject as to what else qualifies for "RPG elements." It's pretty outrageous how developers can be seen as intelligent or great because they included a cheap upgrade system and called it an RPG element.
And yes, typing "RPG elements" 10+ times is just as aggravating as reading it.