Vault52's Character Creation section is up
Vault52's Character Creation section is up
<strong>[ -> N/A]</strong>
That funky <a href="http://www.vault52.net" target="_blank">Vault 52 site</a> (the one where you can "walk" around the vault) has just unleashed their new Character Creator! Now you can customise your online "character", earn experience points, and all that fun kinda stuff. Very cool. Cheers for that, AltraWave7!
That funky <a href="http://www.vault52.net" target="_blank">Vault 52 site</a> (the one where you can "walk" around the vault) has just unleashed their new Character Creator! Now you can customise your online "character", earn experience points, and all that fun kinda stuff. Very cool. Cheers for that, AltraWave7!
Indeed, although it's only a small demo, it shows perfectly what the site will be in, let's say, fall(out) 2003. I just would like some replies on how good or bad you think it is, and wheiter or not you like the style.
Don't worry about the combat skills though, they were not used yet, but we have plans to make some combat parts (although the coding is pretty hard), but all characters will be used when we have written our fancy new gameserver (it will be a textbased multiplayer rpg at first though, later on, we will probaby move to a 'wasteland' look, and so go on 'til I'm smart enough/got enough time to write a blasting standalone C++ engine. I guess it will be faster to modify the UT 2003 code :twisted:
Well, just let me know what you think, we're going to work on it as hard as we can to keep the fallout spirit alive.
Let's rock amigos,
Phil
Don't worry about the combat skills though, they were not used yet, but we have plans to make some combat parts (although the coding is pretty hard), but all characters will be used when we have written our fancy new gameserver (it will be a textbased multiplayer rpg at first though, later on, we will probaby move to a 'wasteland' look, and so go on 'til I'm smart enough/got enough time to write a blasting standalone C++ engine. I guess it will be faster to modify the UT 2003 code :twisted:
Well, just let me know what you think, we're going to work on it as hard as we can to keep the fallout spirit alive.
Let's rock amigos,
Phil
'Mundus vult decipi, ergo decipio ..'