Brian Fargo talks about Fallout and Wasteland

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King of Creation
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Brian Fargo talks about Fallout and Wasteland

Post by King of Creation »

<strong>[ Person -> Interview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Brian Fargo">Person: Brian Fargo</a> | More info on <a href="http://fallout.wikia.com/wiki/Wasteland 2">Game: Wasteland 2</a>

<p><strong>Brian Fargo</strong> was recently <a href="http://www.gamasutra.com/view/news/2812 ... nterviewed by Gamasutra</a>. The article is centered around inXile's upcoming dungeon-crawler Hunted, but there's quite a bit about <em><strong>Fallout </strong></em>and <em><strong>Wasteland</strong></em>. Here are the highlights:</p>
<blockquote>
<p><em><strong>On the topic of Interplay, what is it like to now be working with the company that inherited the <em>Fallout</em> legacy, which you were heavily involved with?</strong>

BF: There's some irony there, but for me I feel like I'm working with the same family in a certain way. Obsidian [which is staffed by numerous former </em> <em><em>Fallout</em> developers] is doing work with them, and we're doing work with them, and <em>Fallout</em> was one of my babies, and they're handlnig <em>Fallout</em>. In a way, I feel like I'm just working over at my cousin's house [laughs].

<strong>Did you play <em>Fallout 3</em>? What did you think of it?</strong></em> <em>

BF: I did play </em> <em><em>Fallout 3</em>, and I think they did a great job with it. <em>Fallout</em> is about sensibility, and you have to give Bethesda credit on that. Most people would have looked at <em>Fallout</em> -- 95 percent of publishers -- and its PC sell-through data, and said, "Nah. It's not that big."

But there was more to it than that. It would be unfair to just compare it to </em> <em><em>Tony Hawk</em>, and say, "<em>Tony Hawk</em>! Now <em>there's</em> a franchise!" They had the vision to look at it and say, "There's something here. There's a world. There's a loyalty base that loves this." And they did it. They executed on the sensibility part.</em></p>
</blockquote>
<p>"Yeah! A loyalty base that loves this and that we're going to completely ignore and alienate!!"</p>
<blockquote>
<p><em><strong>At one point there were reports that inXile acquired the <em>Wasteland</em> license. Do you still own that?</strong>

BF. Yes I do. </em> <em>

<strong>What do you plan to do with it?</strong></em> <em>

BF: There'll be something there. I would love to bring that world back. It was the granddaddy that started </em> <em><em>Fallout</em>. The only reason <em>Fallout</em> existed was because I couldn't get the <em>Wasteland</em> name. That was it. That was the only reason. I did <em>Wasteland</em>, and I wanted to do it again, and EA was going to do something, but then they let it go dormant. I said, "Please, can I have the rights back?" and they said no, but they never did anything with it.

During that time, I didn't want to wait any longer, and that's why we did </em> <em><em>Fallout</em>. It was a spiritual successor to <em>Wasteland</em>, and that's why it exists today.</em></p>
</blockquote>
<p>Check out the whole interview <a href="http://www.gamasutra.com/view/news/2812 ... re</a>.</p>
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cazsim83
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Post by cazsim83 »

EA - ruining fun with sequels since they realized it makes you rich.
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inomel
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Post by inomel »

A formula that still works today...
Appearing stupid is sexier than being stupid. Although I hear stoopid was a cut perk in fallout three, but was abandoned when the devs found out it could be simulated by simply playing the game...
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