I don't get why people don't mod Fallout Tactics instead
I don't get why people don't mod Fallout Tactics instead
Like there's so much awesome talent in the F1-2 forums struggling with that epicly complicated code and map-editor over there instead of everyone just coming over to Fallout Tactics and modding here. Even a noob like me can mod this game, edit maps, do some scripts. It's far easier and the graphics while not having the old 256 charm are far easier to make with modern tools so they fit with the already existing graphics.
Any thoughts on this?
PS: I also understand there seem to be some RPG limitations for Fallout Tactics compared to Fallout 2 or 1 but the way people have worked around stuff in classic Fallout means there must be a way around here to! And there seems to be far less to work around in general.
Any thoughts on this?
PS: I also understand there seem to be some RPG limitations for Fallout Tactics compared to Fallout 2 or 1 but the way people have worked around stuff in classic Fallout means there must be a way around here to! And there seems to be far less to work around in general.
Oh yeah implementing dialog is hard. Ive seen a video of it based on how long you wait between each answer. But its a pain in the ass.
It was some time ago since I played FT-tactics but when you're talking to a trader there is a DONE button and a BARTER button right? Couldn't you just add more buttons like "Answer 1 Button" "answer 2 button" etc?
It was some time ago since I played FT-tactics but when you're talking to a trader there is a DONE button and a BARTER button right? Couldn't you just add more buttons like "Answer 1 Button" "answer 2 button" etc?
Right away! But i thought the FO2 Enclave troops was already done by someone?Manoil wrote:Don't forget gamble!
Though I would agree, Tactics does have promise if it could get a revolution in awareness from modders. That, and some sprite addons of original deathclaws, FO2 enclave troops, and the occasional new critter.
See what you can do, gents
A sprite for a FoT actor takes a retarded amount of work. You need all the base animations, then all the base animations repeated with pistol, rifle, light machine gun, minigun, rocket launcher, laser rifle, plasma rifle, etc etc. If an entity doesn't have the animation set called for by the weapon, they can't use the weapon - you can run into some retarded stuff with Reavers, because they don't have animations for everything. And civilians can't use any guns at all.
That's why the (admittedly simplistic) mod I made re-uses already animated stuff with new names.
I cannot figure out for the life of me why they didn't use a 3D engine and cut out all that nonsense.
That's why the (admittedly simplistic) mod I made re-uses already animated stuff with new names.
I cannot figure out for the life of me why they didn't use a 3D engine and cut out all that nonsense.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller