<strong>[ -> Interview]</strong>
<b>MeTHoD-X</b> emailed the nice gents doing <a href="http://revenge.m-style-soft.com/">Revenge</a> and got a little more information about the game. Here's what he passed on to me:<blockquote><i>1. Will the game be turn-based?</i>Probably, you mean combat ;-) Yes, it's turn-based, but you also can choose between turn-based mode and> phase mode(something like real-time with tactical pause, but uses action-points and few actions can be choose for character).<i>2. Will it include the SPECIAL system, like the one in Fallout 1 and 2?</i>No. We use our only system. It's just a little similar with SPECIAL.<i>3. Will it include a 2D engine (Overtop view like in the Fallout games)</i>Ugh...No. "Revenge" use 3d engine. We think, that it give's much more features for gameplay.<i>4. Will there be an english version made?</i>Yes, of course ;-) Just give us a time...;-)</blockquote>Thanks, <b>MeTHoD-X</b>
More info on Revenge
- Saint_Proverbius
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Why isn't? They are just may not use that babelfish stand?
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
about revenge
completely three-dimensional cursor;
in russian is completely 3d engine )) not cursor.
in russian is completely 3d engine )) not cursor.
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