UNIFORMITY : entity colouring for you FO:T-modding guys
Posted: Sun Apr 28, 2002 10:51 am
hi. by now, you've probably been through modifying the colours of thousands of customised actor sprites.
i have a question, which i hope you might be able to offer me comments on... but it is not a 'technical' question. it is more accurately concerning your judgment in customising as a Tactics editor...
when you customise BOS actor entities, especially when you are about to put together a squad, whether for a custom sp or to play in the CORE sp campaign, you are open to adjust their hair, skin, team & base colours no?
if you select a STANDARD team colour for the squad you had just created, then you have uniformity. eg. "skull squad", with all members team-coloured in black.
no real restriction really bars you from colouring hair and skin colours any way you want. this is not part of my consideration. BUT what OTHER field of colour is then left for you to brand the individual members of your squad, to more easily distinguish them from one another, and to offer better character? . . . the Base colour! [team colour = already standard black for all]
my question is this = if you place a little colour onto Base Colour [default is none over a preset base?], the outcome looks like crap because the preset base for most armors is too predominant.
if you saturate the base colour to give a strong 'solid' colour, then original details which we (me, at least) cannot reproduce [ such as the BOS insignia on power armors if u look closely] are gone. also, hand held items would take on the base colour's definition.
YET THIS SEEMS TO BE THE ONLY FIELD LEFT WHEREUPON YOU MAY CREATE A SPECIAL DISTINCTIVENESS BETWEEN PARTY MEMBERS EG. "A" has a tinge of red as well as the team colour of black, "B" has a tinge of grey-silver as well as the team colour of black ...etc.... [keep in mind that if you do this, the 'tinge' may appear on your hand-held items also..red coloured minigun, green coloured shotgun yuck...]
...which forces you to think...'should i even have a set, standard team colour of black at all???' i would hate to create a multi-coloured 'rag-tag' party of actors with no team colour, but there seems to be no choice if i want a distinctiveness between my squad members...
if this is because i have under-utilised the image tab controls in entity editor, or because i am missing something, please instruct me. notwithstanding this, i would still be interested to hear your comments and views on uniformity.
i have a question, which i hope you might be able to offer me comments on... but it is not a 'technical' question. it is more accurately concerning your judgment in customising as a Tactics editor...
when you customise BOS actor entities, especially when you are about to put together a squad, whether for a custom sp or to play in the CORE sp campaign, you are open to adjust their hair, skin, team & base colours no?
if you select a STANDARD team colour for the squad you had just created, then you have uniformity. eg. "skull squad", with all members team-coloured in black.
no real restriction really bars you from colouring hair and skin colours any way you want. this is not part of my consideration. BUT what OTHER field of colour is then left for you to brand the individual members of your squad, to more easily distinguish them from one another, and to offer better character? . . . the Base colour! [team colour = already standard black for all]
my question is this = if you place a little colour onto Base Colour [default is none over a preset base?], the outcome looks like crap because the preset base for most armors is too predominant.
if you saturate the base colour to give a strong 'solid' colour, then original details which we (me, at least) cannot reproduce [ such as the BOS insignia on power armors if u look closely] are gone. also, hand held items would take on the base colour's definition.
YET THIS SEEMS TO BE THE ONLY FIELD LEFT WHEREUPON YOU MAY CREATE A SPECIAL DISTINCTIVENESS BETWEEN PARTY MEMBERS EG. "A" has a tinge of red as well as the team colour of black, "B" has a tinge of grey-silver as well as the team colour of black ...etc.... [keep in mind that if you do this, the 'tinge' may appear on your hand-held items also..red coloured minigun, green coloured shotgun yuck...]
...which forces you to think...'should i even have a set, standard team colour of black at all???' i would hate to create a multi-coloured 'rag-tag' party of actors with no team colour, but there seems to be no choice if i want a distinctiveness between my squad members...
if this is because i have under-utilised the image tab controls in entity editor, or because i am missing something, please instruct me. notwithstanding this, i would still be interested to hear your comments and views on uniformity.