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Double Recruit Inventory

Posted: Mon Oct 25, 2010 3:19 am
by BloodGod
Hi,

i created an entity and placed it in the recruit pool; problem is that all the inventory items i placed on it comes up doubled (x2) in game. is this due to a recruit pool bug, cos if i use the same entity as a prefab, inventory quantities come up ok.

eg. i place 2 x Guns and Bullets on it. As a recruit, it will start off with 4 x books.

does anyone know a workaround for this one?