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<a href="http://www.computerandvideogames.com/r/ ... p?id=79316" target="_blank">Computer and Video Games.com</a> (or CVG, as it's known by the young and fashionable go-getters) has just run an interview <b>Chris Parker</b>, and important chap at <a href="http://www.blackisle.com" target="_blank">Black Isle Studio's</a> who has the very important job of producing the up-coming RPG, '<a href="http://lionheart.blackisle.com" target="_blank">Lionheart</a>'. Most of it is background information we've heard before, but damnit, here's a sample anyway!<blockquote><em><b>How does Lionheart compare to Fallout? For example, is it simply a "Fallout" in a different skin, or are you introducing any new features? If so, could you tell us about these?</b>
<b>Parker:</b> Lionheart uses the SPECIAL system, and so in some ways has similarities to the Fallout games, but it really is its own game. From a role-playing perspective, Lionheart is somewhat lighter and more action-orientated than Fallout. In most cases you can sneak through or talk your way out of a bad situation and there are skills for this, but there are places where you will have to fight in Lionheart (it's hard to reason with a zombie). Another difference is that the game is primarily skewed towards a more combat-driven playing style which introduces more strategic opportunities and obstacles in the game. Finally, since it is real-time, combat is a bit more hectic than the previous SPECIAL games.
New features or changes to the system primarily come from the change from turn-based (like Fallout 1 and 2) to real-time and from the introduction of magic. We have introduced a number of new setting related Perks and Traits in addition to the skills needed for magic use. Some old features, like targeting body parts and attacking quickly have been modified to make them easily changed modal options for the player. We have also added Racial Traits, which work much like Traits you must select, for the non-pureblood races in the game.</em></blockquote>The real-time targetting of body parts sounds interesting to me. Hopefully, if it's done right, it'll add the spice needed to cover up the loss of the always-tasty turn-based mode. Ahh well, I digress. Read the whole interview <a href="http://www.computerandvideogames.com/r/ ... p?id=79316" target="_blank">here</a>, which was spotted at <a href="http://www.homelanfed.com/">HomeLanFed</a>.