Another lost trick for FO:T editing... Missing dirs...
Posted: Wed Aug 28, 2002 10:26 pm
You know how you want to save triggers, clips and/or tilesets and it always brings you back to the "Root" directory?
Well, at first what I did was move FO:T closer (say c:\fot), so well, that saved quite some time, but then I dediceded to investigate the matter.
Ends up that the game requires some directories to exist, or otherwise it'll make the usual "choose drive" prompt.
And here's the list, all found in <b><tt>core\editor</tt></b>
Well, at first what I did was move FO:T closer (say c:\fot), so well, that saved quite some time, but then I dediceded to investigate the matter.
Ends up that the game requires some directories to exist, or otherwise it'll make the usual "choose drive" prompt.
And here's the list, all found in <b><tt>core\editor</tt></b>
- <b><tt>clips</tt></b>
- <b><tt>tilesets</tt></b>
- <b><tt>triggers</tt></b>