Fixing what's broke - Fallout: Unity
Posted: Fri Mar 01, 2013 5:16 am
A lot of people will disagree with me, but I think New Vegas is a decent Fallout game. One of the newer mods for it is called Tale of Two Wastelands, which let's you use Fallout 3's resources as an add-on to New Vegas. While this gives you a lot of additional content, it also gives you the all the nonsense and non-Fallout that's Fallout 3.
I'm thinking of correcting that. Below is an outline for ideas I had that I drew up during downtime at work. The goal would be to add characters, locations and events to Fallout 3's gameworld, in addition to removing some stupid things, in a way to get Fallout 3 and Tactics to jive with the rest of Fallout canon. I'm bringing this up here because DaC will be the toughest audience for it, and spewing it out here will give me some accountability.
I'm open to any suggestions about things you guys REALLY want changed for things to make sense. I'm also expecting the "Fallout 3 is too broke lol you can't fix it" posts.
Things I've changed already are in bold.
**Locations**
- Add dead NPCs and possibly survivors to Old Olney so the deathclaw infestation has some drama to it. I think I'm going to do this by adding an NPC stuck in the train station that lost her money in Vegas and can't afford to get back home to Old Olney; they get a quest to help her home and once there they find out what happened in her absence.
- Remove the children from Little Lamplight, replace with Vault 87 mutant guards. Make any unique items from there just be loot.
**Story/System changes**
- Implement NV-style faction system for Enclave, Lyons' BoS, Outcasts, Big Town, Rivet City, Arefu, Oasis, Paradise Falls, Canterbury Commons, Outcasts.
- Tag all Lyons' BoS members as "Lyons' Chapter" to differentiate from real Brotherhood (Mojave and Outcasts)
- Add a questline for Majove chapter/Outcast interaction.
- Add plot point that Enclave wiped out Midwest BoS from Tactics, explains why there current armor looks the way it does; after the oil rig detonation, lost ability to produce Advanced Power Armor from Fallout 2. Some Enclave members will be wearing the Remnants suits from NV because some suits are still functional.
- Mojave chapter of Brotherhood has disdain for Lyons' chapter, but affinity for Outcasts.
- Add an NPC to Bigtown that explains the story of Little Lamplight getting overrun by mutants and the founding of Bigtown.
- Add some Mariposa super mutants as leaders for the Vault 87 mutants. Their leader is a brilliant but insane Mariposa mutant named Twister who believes the Master's plan was not flawed and that in finding Vault 87 he now has the means to fulfill it. They will be voiced. (added one so far)
- Various fixes to player dialog responses that are moronic.
- Reduce amount of karma for killing fiends from 100 to 10.
- No karma loss for killing the Family (might axe that silliness altogether)
- No karma loss for killing Roy Phillips and friends.
**Item Changes**
- Make NCR versions of the riot armor from Lonesome Road to equip NCR Rangers.
- Outfit high-level Regulators in DC with riot armor from Lonesome Road.
- Change riot armor helmets from heavy to light armor. I know a lot of mods do this already but it won't hurt anything.
- Combine loot lists for Pitt raider, fiend and DC raider armor for maximum variety. Also add metal armor to the mix.
- Outfit Cook-Cook in reinforced metal armor with helmet to make him look more bad-ass.
- Put Motor-Runner in similar armor to Ashur, but more stripped down.
- Rework power armor so it has bonuses and modifiers similar to Fallout 1, 2 and Tactics. Will use the following table which descends in order of baddassery:
T-45d
Fallout 3 Enclave armor (renamed Chicago Armor)
Fallout 3 Enclave tesla armor (Tesla Chicago Armor)
Hellfire Armor
T-51b
Remnants Power Armor (Advanced Power Armor)
Tesla Remnants Power Armor (Tesla Advanced Power Armor)
- Make NV food items cost what the ingredients used to make it cost and then a little more; opens up more bartering avenues for a player with high survival and will allow for proper restaurants.
**Changes to Broken Steel**
- Once Citadel is in Enclave hands, the player is then made part of a force whose mission is to find the supermutant source in the bowels of Vault 87 and knock it offline. This is the confrontation with the Twister character I mentioned earlier.
I'm thinking of correcting that. Below is an outline for ideas I had that I drew up during downtime at work. The goal would be to add characters, locations and events to Fallout 3's gameworld, in addition to removing some stupid things, in a way to get Fallout 3 and Tactics to jive with the rest of Fallout canon. I'm bringing this up here because DaC will be the toughest audience for it, and spewing it out here will give me some accountability.
I'm open to any suggestions about things you guys REALLY want changed for things to make sense. I'm also expecting the "Fallout 3 is too broke lol you can't fix it" posts.
Things I've changed already are in bold.
**Locations**
- Add dead NPCs and possibly survivors to Old Olney so the deathclaw infestation has some drama to it. I think I'm going to do this by adding an NPC stuck in the train station that lost her money in Vegas and can't afford to get back home to Old Olney; they get a quest to help her home and once there they find out what happened in her absence.
- Remove the children from Little Lamplight, replace with Vault 87 mutant guards. Make any unique items from there just be loot.
**Story/System changes**
- Implement NV-style faction system for Enclave, Lyons' BoS, Outcasts, Big Town, Rivet City, Arefu, Oasis, Paradise Falls, Canterbury Commons, Outcasts.
- Tag all Lyons' BoS members as "Lyons' Chapter" to differentiate from real Brotherhood (Mojave and Outcasts)
- Add a questline for Majove chapter/Outcast interaction.
- Add plot point that Enclave wiped out Midwest BoS from Tactics, explains why there current armor looks the way it does; after the oil rig detonation, lost ability to produce Advanced Power Armor from Fallout 2. Some Enclave members will be wearing the Remnants suits from NV because some suits are still functional.
- Mojave chapter of Brotherhood has disdain for Lyons' chapter, but affinity for Outcasts.
- Add an NPC to Bigtown that explains the story of Little Lamplight getting overrun by mutants and the founding of Bigtown.
- Add some Mariposa super mutants as leaders for the Vault 87 mutants. Their leader is a brilliant but insane Mariposa mutant named Twister who believes the Master's plan was not flawed and that in finding Vault 87 he now has the means to fulfill it. They will be voiced. (added one so far)
- Various fixes to player dialog responses that are moronic.
- Reduce amount of karma for killing fiends from 100 to 10.
- No karma loss for killing the Family (might axe that silliness altogether)
- No karma loss for killing Roy Phillips and friends.
**Item Changes**
- Make NCR versions of the riot armor from Lonesome Road to equip NCR Rangers.
- Outfit high-level Regulators in DC with riot armor from Lonesome Road.
- Change riot armor helmets from heavy to light armor. I know a lot of mods do this already but it won't hurt anything.
- Combine loot lists for Pitt raider, fiend and DC raider armor for maximum variety. Also add metal armor to the mix.
- Outfit Cook-Cook in reinforced metal armor with helmet to make him look more bad-ass.
- Put Motor-Runner in similar armor to Ashur, but more stripped down.
- Rework power armor so it has bonuses and modifiers similar to Fallout 1, 2 and Tactics. Will use the following table which descends in order of baddassery:
T-45d
Fallout 3 Enclave armor (renamed Chicago Armor)
Fallout 3 Enclave tesla armor (Tesla Chicago Armor)
Hellfire Armor
T-51b
Remnants Power Armor (Advanced Power Armor)
Tesla Remnants Power Armor (Tesla Advanced Power Armor)
- Make NV food items cost what the ingredients used to make it cost and then a little more; opens up more bartering avenues for a player with high survival and will allow for proper restaurants.
**Changes to Broken Steel**
- Once Citadel is in Enclave hands, the player is then made part of a force whose mission is to find the supermutant source in the bowels of Vault 87 and knock it offline. This is the confrontation with the Twister character I mentioned earlier.