Red!Viewer 1.6.0.12 - Bug fixes mostly
Posted: Thu Sep 05, 2002 1:57 pm
This release is mostly simple bug fixes and just enhacements before jumping to the next step. I'm not sure what this next is just yet (possibly sprite editing)...
http://red.homeip.net:8080/redviewer.ace
So well, this version fixes a quite annoying bug of the application crashing when switching to a fullscreen application (say Fallout or Fallout Tactics) whilst an animation is running in the viewer.
It also adds the same "reticle" to place the frames when editing tiles in the DirectX8 rendering mode, so you'll no longer have to swith to the software mode to edit them.
Finally, the DX rendering bounding box is properly coloured (as the software mode), and slightly transparant (like the preview shots of the MF editors on NMA). Actually it's slightly transparant in software mode too, but only for the horizontal lines, as I wasn't very interested in writing my own line algorithm...
http://red.homeip.net:8080/redviewer.ace
So well, this version fixes a quite annoying bug of the application crashing when switching to a fullscreen application (say Fallout or Fallout Tactics) whilst an animation is running in the viewer.
It also adds the same "reticle" to place the frames when editing tiles in the DirectX8 rendering mode, so you'll no longer have to swith to the software mode to edit them.
Finally, the DX rendering bounding box is properly coloured (as the software mode), and slightly transparant (like the preview shots of the MF editors on NMA). Actually it's slightly transparant in software mode too, but only for the horizontal lines, as I wasn't very interested in writing my own line algorithm...