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Red!Viewer 1.6.0.12 - Bug fixes mostly

Posted: Thu Sep 05, 2002 1:57 pm
by Red
This release is mostly simple bug fixes and just enhacements before jumping to the next step. I'm not sure what this next is just yet (possibly sprite editing)...

http://red.homeip.net:8080/redviewer.ace

So well, this version fixes a quite annoying bug of the application crashing when switching to a fullscreen application (say Fallout or Fallout Tactics) whilst an animation is running in the viewer.

It also adds the same "reticle" to place the frames when editing tiles in the DirectX8 rendering mode, so you'll no longer have to swith to the software mode to edit them.

Finally, the DX rendering bounding box is properly coloured (as the software mode), and slightly transparant (like the preview shots of the MF editors on NMA). Actually it's slightly transparant in software mode too, but only for the horizontal lines, as I wasn't very interested in writing my own line algorithm...

Posted: Thu Sep 05, 2002 3:17 pm
by gorthor
the link aint' working... :(

Posted: Thu Sep 05, 2002 9:17 pm
by Red
There all fixed... I typed "http://red/homeip" and should have done "http://red.homeip". Which isnt' exactly hard to "fix by yourself" by copying the url, pasting it and fixing the typo :P

Posted: Thu Sep 05, 2002 10:18 pm
by RawonaM
When I start red!viewer it gives me a message "Created d3d device. Created DevType HAL. Got d3d display mode." then the red!viewer starts and gives a message: "Run-Time error `91`: Object variable or with block variable not set."
Whats wrong :?: :?: :?:

Posted: Fri Sep 06, 2002 2:22 am
by gorthor
Red: neat...

Posted: Fri Sep 06, 2002 3:14 am
by Red
RawonaM wrote:gives a message: "Run-Time error `91`: Object variable or with block variable not set."
Whats wrong :?: :?: :?:
Good, you're what I've been looking for for a bit :P, sadly this means your video card didn't initilize Direct3D. First, try to reinstall it/re-extract it, as this fixed the problem when Kreegle tried it, however I highly doubt this will change anything.

Second, please post the video card you're using.

The problem is that I initilizae the video processing device (ie a Direct3DDevice8) and it fails, my program switches to software mode - however it seems that I still have some functions which use the device even while in the software mode, however since it works fine on my computer I couldn't test it.

I'll be looking into it, I think I know where the problem stems from.

Posted: Fri Sep 06, 2002 3:24 am
by Red
There, all fixed, version 1.6.0.13, please update me about it! You should still get the dialog with the "error", but it should then continue.

http://red.homeip.net:8080/redviewer.ace

Posted: Fri Sep 06, 2002 2:58 pm
by RawonaM
Yes! Now it works! Thanks alot. :D
And the video card was Matrox MGA Millenium if I remember right...

Posted: Fri Sep 06, 2002 8:16 pm
by Red
Weird... I tested my viewer on that since I have one and had no problems... Guess I'll have to test it as a primary device as I used it on my secondary monitor and could move my viewer between the two screens without problems... Actually it kinda makes sense since the device was initiliazed on my primary monitor, so I guess the GF2mx render it and send it to the matrox somehow... I'll investigate further anyhow.

Posted: Sat Sep 07, 2002 1:25 am
by Flamescreen
Eagerly waiting for the Sprite portion!