Spread Fire Bug and hitting Vs damage
Posted: Fri Sep 06, 2002 12:32 am
Im just asking cuz this is getting far to lame.... There is no fix for the spread fire bug? Right? What I mean is when a burst weapen fires on a squaddie, but misses because the range factor or AC is to high, but no matter what their AC are the other squaddies near him gets ripped to pieces. I cant believe this wasnt fixed in one of the patches....
:mad:
Well anyways.... Also would like to say a few words about hitting Vs damage on weapens in FOT....
In the maps I make I try to have a high damage factor and design the map to be played on Hard setting... Now what this gives me is a good chance that the enemy will hit the player and that the player will have a kinda hard time hitting back, opposed to normal which is just lame. I think this is the best way to do it IMHO because when the player does hit, he will actually inflict some damage, but unlike normal setting, the shots will count... instead of turning into a slug fest.... Also I set ranged single shot only weapens to a very high AP and a very high damage so that guns like these will actually work at a range lower than 35. Critical is a joke as well, 20-24 chance really wont make any difference when your char has fired the shot that was supposed to go through the head of that guy carrying a rocket launcher, does 13 damage..... Sniping is almost useless! Of course some might disagree, but I think the game should be very realistic.
Explosives and grenades is another thing. These are just completly lame the way they work in Core campaign... Every time i use them I set the difficulty to Easy cuz I feel very stupid spending 3-4 minutes killing ONE enemy and in the process throw 6-8 grenades on Hard mode. Setting traps/ambushes are quite stupid as well.... I just played OTBs map on hard and so I set an ambush using a det pack and a small mine. Well 3 Slavers walk up to them and I detonate, 4 slavers all 3 tiles close to the mine and det pack..... almost imidietly after the det pack goes off one of the raiders steps on the mine.... None of them dies. Hmmm... Well in my opinion that should kill leave them all in meaty pieces.
Arh.... im just ranting cuz im tired of slug fest combat, where it doesnt really matter who gets the first shot, but who has the most stimpacks or the biggest gun.
:mad:
Well anyways.... Also would like to say a few words about hitting Vs damage on weapens in FOT....
In the maps I make I try to have a high damage factor and design the map to be played on Hard setting... Now what this gives me is a good chance that the enemy will hit the player and that the player will have a kinda hard time hitting back, opposed to normal which is just lame. I think this is the best way to do it IMHO because when the player does hit, he will actually inflict some damage, but unlike normal setting, the shots will count... instead of turning into a slug fest.... Also I set ranged single shot only weapens to a very high AP and a very high damage so that guns like these will actually work at a range lower than 35. Critical is a joke as well, 20-24 chance really wont make any difference when your char has fired the shot that was supposed to go through the head of that guy carrying a rocket launcher, does 13 damage..... Sniping is almost useless! Of course some might disagree, but I think the game should be very realistic.
Explosives and grenades is another thing. These are just completly lame the way they work in Core campaign... Every time i use them I set the difficulty to Easy cuz I feel very stupid spending 3-4 minutes killing ONE enemy and in the process throw 6-8 grenades on Hard mode. Setting traps/ambushes are quite stupid as well.... I just played OTBs map on hard and so I set an ambush using a det pack and a small mine. Well 3 Slavers walk up to them and I detonate, 4 slavers all 3 tiles close to the mine and det pack..... almost imidietly after the det pack goes off one of the raiders steps on the mine.... None of them dies. Hmmm... Well in my opinion that should kill leave them all in meaty pieces.
Arh.... im just ranting cuz im tired of slug fest combat, where it doesnt really matter who gets the first shot, but who has the most stimpacks or the biggest gun.