Sentry Modes
- Jimmyjay86
- Hero of the Glowing Lands
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Sentry Modes
This may be a Q for Sextion 8! Obviously somewhere is a variable that tells the game what sentry mode a character is in. The entity editor doesn't allow the changing of it but BOSEE might. Whereabouts would we look for this short of trial and error experiments? It would be great if we could modify a NPC to always be in aggressive mode so that when he finally joined the team we wouldn't have to go through the save and open routine.
- Max-Violence
- Wandering Hero
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To fix that, you could just make the "on-the-fly recruit" start with a PI of 1, then change it when the map starts.
Although, it would be kinda neat if we could have a condition of "Human is in Aggressive Sentry Mode" to make townspeople get a little edgy when soldiers walk around, looking for somethin to shoot
Although, it would be kinda neat if we could have a condition of "Human is in Aggressive Sentry Mode" to make townspeople get a little edgy when soldiers walk around, looking for somethin to shoot
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
I just kinda thought of it when I read your post
Remember, though, that if a PC goes to an NPC, the actor can't "use" waypoints (and floating text, IIRC). It also seems that if a PC becomes an enemy NPC, the actor won't attack the PCs (one of the Reavers in Reb1 is a good example of that).
Remember, though, that if a PC goes to an NPC, the actor can't "use" waypoints (and floating text, IIRC). It also seems that if a PC becomes an enemy NPC, the actor won't attack the PCs (one of the Reavers in Reb1 is a good example of that).
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006