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First mapping question in the new forums! HORAAAAAY!
Posted: Thu Apr 18, 2002 11:37 am
by Max-Violence
OK, we all know and love the Sandbag set of tiles. Now, we also know how handy the 6-level tall wooden ends (or "pegs" as I like to call 'em) are.
My Q is: Does anyone know where some tiles are that look/fuction like those tiles as if they were horizontally oriented? (i.e. if they were knocked over)
If not, that'd be a good first tile creation with the (hopefully) up-and-coming Tile Editor.
Posted: Thu Apr 18, 2002 1:32 pm
by OnTheBounce
Nope, there sure isn't anything like what you're looking for. You can use the "Internal Caps" found under Generic Tiles to simulate it, though.
I personally quite using those things in favor of pretty much anything else, simply because i don't feel like having every sandbag cluster propped up with carved wood - who takes time out to do all this stuff? - so I use barrels, posts, supports from the industrial tile set, etc., etc.
Cheers,
OTB
Posted: Fri Apr 19, 2002 11:19 am
by Max-Violence
OnTheBounce wrote:
I personally quite using those things in favor of pretty much anything else, simply because i don't feel like having every sandbag cluster propped up with carved wood - who takes time out to do all this stuff?
Uh... *raises hand*
I think it looks so much cleaner with the pegs/half-pegs or the sandbag tiles that are sorta triangular (like a slope er somethin') at the end, rather than an abrupt halt in the sandbags.
But in "real-life" (whatever
that is...), I suppose that not everybody would spend the extra time to make sandbag formations look purdy. But this is a game, and I'm the mapper, so if I wanna make my map look nice, then by golly, I'm gonna do it!
But yea, I see yer point in using other tiles to end the sandbag row. I sometimes use crates or some small object (barrells, white goods, etc.), but the wooden pegs look so damn
cool!
Posted: Fri Apr 19, 2002 3:01 pm
by OnTheBounce
Max-Violence wrote:
I think it looks so much cleaner with the pegs/half-pegs or the sandbag tiles that are sorta triangular (like a slope er somethin') at the end, rather than an abrupt halt in the sandbags.
But yea, I see yer point in using other tiles to end the sandbag row. I sometimes use crates or some small object (barrells, white goods, etc.), but the wooden pegs look so damn cool!
*hehe* Sound like you started out to disagree then agreed w/me.
Yes, I use barrels, crates, rocks, weed sinks, etc., etc. I
do sometimes use what you call "pegs", but it depends largely on what I'm trying to do. One of my favorites of late - it gives the place that trashy look - is using the corner tiles (2x2x6) from the Junk Half-walls set.
I agree that it looks like shit if you just lop a sandbag formation off at the end w/o anything to brace it, though. Personally, I wish that we had more sandbag tiles in larger increments so that we didn't have to resort of filling in that one last world unit at the end of a row.
OTB
Posted: Fri Apr 19, 2002 8:50 pm
by Munky
What i wouldnt give for circular sand bag walls!
Posted: Sat Apr 20, 2002 2:49 am
by Max-Violence
Munky wrote:What i wouldnt give for circular sand bag walls!
Ditto.
Posted: Sat Apr 20, 2002 4:29 pm
by Flamescreen
As we're talking about tiles here, I remember someone asking for tiles to make a pyramid with. I don't know about that, but I think a Zigurat(which technically is a pyramid) can be constructed, but you'll have to be satisfied with tin tiles instead of bricks.
Posted: Sun Apr 21, 2002 8:33 am
by OnTheBounce
Flamescreen wrote:...but you'll have to be satisfied with tin tiles instead of bricks.
I don't follow. Which tin tiles? Why not use the Mission 06 Prison tileset for bricks?
(Is this the part where we start going on about how we "have mud for bricks and slime for mortar, let us build a tower to reach the heavens?")
OTB
Posted: Sun Apr 21, 2002 5:14 pm
by Flamescreen
Sorry, haven't checked those. Can you make it seem like these brick are rising as pyramids? A similar effect can be simulated with the tin roof top tiles(at least I think they're called tin.Never good at metallurgy) but not in perfection.